# Every Game Sound, Generated in One Workspace

> Generate game-ready voiceover, sound effects, music, and dialogue with AI audio generation powered by leading models like ElevenLabs. Free to start.

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Audio is the layer of game production that always slips. Voiceover waits on recording sessions, sound effects wait on licensing searches, music waits on budget — and live-ops content ships with placeholder beeps because the audio pipeline couldn't keep up with the content calendar. Sourcing each piece from a different vendor makes it slower still.

Layer's audio generation puts game-ready audio in the same workspace as your images, video, and 3D: text-to-speech, sound effects, music tracks, and multi-speaker dialogue synthesis, powered by leading models including ElevenLabs. Write what you need, generate it, and edit it — without leaving your asset pipeline.

## Key Capabilities

**Four audio types, one workspace**
Generate text-to-speech, sound effects, music tracks, and multi-speaker dialogue synthesis side by side. No separate vendor for every audio need — it's all part of Layer's 149+ models across modalities.

**Powered by leading models**
Layer is model-agnostic, with leading audio models including ElevenLabs and day-0 integrations as new models ship, so quality keeps improving without you switching tools.

**Voice cloning via Reference Sets**
Pin a voice with a Reference Set and reuse it across every line, character, and session. Your hero sounds like your hero in patch 1 and patch 40.

**Multi-speaker dialogue synthesis**
Generate conversations, not just lines — multiple distinct speakers in one synthesized exchange for cutscenes, tutorials, and narrative moments.

**Inpainting and extension**
Replace a time region inside an existing clip with audio inpainting, or extend a clip that runs short. Fix the one bad word instead of regenerating the take.

## How It Works

**Write what you want to hear**
Type a script for speech or dialogue, describe a sound effect, or set the direction for a music track. Attach a Reference Set to lock a cloned voice.

**Generate and audition**
Layer produces the audio with leading models. Listen, compare takes, and iterate on the text until it lands.

**Edit and export**
Inpaint the rough spots, extend where needed, and export game-ready audio into your build or your video edits.

## Built for Game Production

**Character VO and narrative**
Voice entire casts with text-to-speech and multi-speaker dialogue synthesis, keeping each character consistent with cloned voices pinned in Reference Sets.

**Live-ops soundscapes**
New event, new sounds — generate the stingers, ambience, and music that make seasonal content feel finished, on the schedule live-ops actually runs on.

**UA and trailer audio**
Score your video creative in the same workspace it was generated in: music beds, effects, and voiceover for hooks, trailers, and story ads.

**In-game SFX and music**
UI feedback, ability sounds, ambient loops, and background tracks — described in text, generated in seconds, and iterated until they fit the game's feel.

Layer is trusted by 300+ game studios and entertainment brands, including Zynga, SciPlay, Huuuge Games, and Machine Zone, with consumption-based Creative Units, no seat fees, and plans from $10/month for 300 CUs. Start free and hear the difference today.

## Frequently Asked Questions

### What kinds of audio can Layer generate?

Layer generates text-to-speech, sound effects, music tracks, and multi-speaker dialogue synthesis — game-ready audio in one workspace, powered by leading models including ElevenLabs.

### Can I clone a specific voice?

Yes. Voice cloning works through Reference Sets, so you can pin a voice and reuse it consistently across characters, lines, and sessions.

### Can I fix part of an audio clip without regenerating the whole thing?

Yes. Audio inpainting replaces a selected time region within a clip, and extension lets you lengthen existing audio — so one flubbed word doesn't cost you the take.

### Does audio require a separate tool or subscription?

No. Audio generation lives in the same Layer workspace as image, video, and 3D — 149+ AI models under one consumption-based plan with no seat fees.

### Is my audio data used to train foundation models?

No. Customer data is never used to train foundation models, and Layer is enterprise-ready with SOC 2 Type II, SSO/SCIM, role-based access, and exportable audit logs.

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Bring your game's soundscape to life today. Layer is free to start — no credit card required.

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