# Fix One Moment Without Redoing the Whole Track

> Regenerate one section of a music cue or sound effect with AI audio inpainting. Select the moment, describe the replacement, keep the rest of the clip. Free to start on Layer.

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Most audio that misses does not miss everywhere. A score is right apart from one fill, an ambience bed is perfect until a stray click, a hit lands well but its tail is wrong. Regenerating the whole clip throws away everything that already works, and editing around the problem by hand eats an afternoon.

Audio Inpaint on Layer regenerates one section of a clip and leaves the rest alone. Select the moment on the waveform, describe what should be there, and Layer fills it in a way that fits what plays before and after.

## Key Capabilities

**Select the Moment on the Waveform**
Mark the exact section that needs to change. Everything outside the selection is kept as it was.

**Describe the Replacement**
Write what should play there instead, a different fill, a cleaner gap, a heavier hit, and Layer generates it in the clip's own sound.

**Music and Sound Effects**
Choose a model built for music or one built for sound effects and ambience, so a bar in a score and a moment in a foley take are both fixable.

**Blended Into the Clip**
The new section is generated against the audio around it, so it sits in the clip rather than sounding pasted in.

**Iterate One Fix at a Time**
Run the tool again on the result to fix the next moment, keeping every pass you are happy with and discarding the rest.

## How It Works

**Upload the clip**
Bring in a music cue, a sound effect or an ambience, whether generated on Layer or recorded elsewhere.

**Select and describe**
Mark the section to replace on the waveform and describe what should play there.

**Review and export**
Listen back in context, run it again if needed, and export the fixed clip or carry it on to Extend Audio or the timeline.

## Built for Game Production

**Approved Cues, Late Notes**
When feedback lands on one moment of an approved track, fix that moment instead of reopening the whole cue.

**Foley and Ambience Repair**
Remove a click, a bump or an unwanted sound from a loop or a take by replacing it with something that belongs.

**Stingers and Transitions**
Rework the drop, the swell or the final hit of a cue so it lands on the beat the scene needs.

**UA Creative Variants**
Change one moment of an ad's soundtrack for a new variant without re-scoring the whole spot.

## Frequently Asked Questions

### What is audio inpainting?

Audio inpainting regenerates a chosen section of a clip from a text description while leaving everything around it untouched. It is the audio equivalent of inpainting an image: fix the part that is wrong and keep the part that already works.

### How do I choose which part gets replaced?

Upload the clip, select the section on its waveform, and describe what should be there instead. Only that section is regenerated, and it is blended back into the clip around it.

### Does it work on music and sound effects?

Yes. Audio Inpaint runs on models built for music and on models built for sound effects and ambience, so you can fix a bar in a score or a moment in a foley take with the same tool.

### Can I fix several moments in one clip?

Each run regenerates one section. To fix more than one moment, run it again on the result and select the next section, keeping every pass you are happy with.

### When should I inpaint instead of generating a new clip?

When most of the clip is right. Regenerating the whole cue risks losing the parts the team already approved; inpainting changes only the moment that needs it.

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Keep the take you love and fix the moment you don't. Inpaint your first clip free on Layer.

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[View original](https://layer.ai/features/audio-inpainting) | [All Features](https://layer.ai/features)
