# New Textures for Existing Meshes, No Re-Modeling

> Retexture 3D models with AI from a prompt or reference image. Create skins and seasonal variants with PBR materials — no re-modeling. Free to start on Layer.

---

Skins, seasonal events, faction variants — live-service games run on cosmetic content, and every variant traditionally means another trip through the texturing pipeline. Even when the mesh never changes, producing a new surface treatment ties up artists in painting, baking, and material setup for work that's fundamentally repetitive.

Layer's Retexture feature re-skins an existing mesh with entirely new textures generated from a text prompt or a reference image. The same model becomes a winter variant, a legendary skin, or a rival faction's colorway in minutes — with PBR material support so results hold up under real engine lighting. One mesh, unlimited looks, zero re-modeling.

## Key Capabilities

**Prompt-Driven Texturing**
Describe the surface you want — weathered bronze, candy-coated plastic, arctic camouflage — and generate a complete new texture set for your mesh directly from text.

**Reference-Image Guidance**
Supply a reference image to steer the result toward established concept art, a style guide, or an existing asset family, keeping variants visually consistent with your game.

**PBR Material Support**
Retextured assets ship with PBR material support, so surfaces respond believably to lighting and reflections in modern engines rather than looking flat-painted.

**Variant Production at Scale**
Because the geometry never changes, one rigged, optimized model can carry an entire catalog of skins. Generate, compare, and iterate on variants at the pace your content calendar demands.

**Standard Export Formats**
Export retextured meshes as OBJ or GLTF and drop them into Blender, Maya, or your game engine alongside the original.

## How It Works

**Bring your mesh**
Start with any existing 3D model — a hero character, a weapon, a vehicle, or a mesh generated with Layer's Image to 3D or 3D generation features.

**Describe the new look**
Write a prompt or attach a reference image defining the surface treatment you want. Iterate freely — each variation is a fresh take on the same geometry.

**Export the variant**
Download the retextured asset as OBJ or GLTF and slot it into your engine as a skin, variant, or event asset — the underlying mesh, and everything built on it, stays intact.

## Built for Game Production

**Skins and Cosmetics**
Cosmetic monetization depends on a steady stream of skins. Retexture turns one production-ready model into a full catalog of purchasable variants without repeating the modeling and rigging investment.

**Seasonal and Live-Ops Content**
Halloween, winter holidays, summer events — reskin existing characters, props, and environments to match every event on the calendar, keeping live-ops fresh without expanding scope.

**Faction and Team Variants**
Generate consistent colorway sets across an entire asset family so opposing factions, teams, or difficulty tiers read instantly on screen.

**Environment Refreshes**
Give environment kits new life by retexturing modular pieces — the same architecture set becomes a ruined, pristine, or festival-decorated version of itself.

Trusted by 300+ game studios and entertainment brands including Zynga, SciPlay, Huuuge Games, and Machine Zone, Layer helps art teams multiply their content output — one texture at a time.

## Frequently Asked Questions

### What is AI retexturing?

Retexturing generates a completely new texture set for an existing 3D mesh from a text prompt or reference image. The geometry stays untouched — only the surface changes.

### Do I need to re-model anything to create a skin variant?

No. Retexture works on your existing mesh, so a single model can carry unlimited skins, seasonal variants, and faction colorways without any modeling or UV changes.

### Does Retexture support PBR materials?

Yes. Retexture supports PBR material output, so retextured assets respond correctly to lighting in modern game engines.

### Can I use a reference image instead of a text prompt?

Yes. Drive the new look with either a written prompt or a reference image — useful when you need a variant to match established concept art or an existing style guide.

### What does retexturing cost on Layer?

Layer uses consumption-based Creative Units with no seat fees. Plans start at $10/month for 300 CUs with 10% rollover, and you can start free without a credit card.

---

Give your existing meshes a whole new look in minutes. Start retexturing free on Layer — no credit card required.

---

[View original](https://layer.ai/features/retexture) | [All Features](https://layer.ai/features)
