# Layer for iGaming

> Every AI model. One place to learn. Your IP stays yours.

Layer is the AI creative platform for iGaming art and marketing teams. Re-theme proven titles, pitch new games, ship every seasonal event and produce on-model art with Reference Sets, all in one tool.

## Learn one tool, not twelve

Image, video, 3D, audio and playables in one agent-first workspace. Ask in plain language; the agent picks the model, shows the cost and generates. Then edit, polish and export in any format. Use Layer's native plugins for the Adobe suite and cut out the back and forth.

## Accept AI. Get better at your job.

Your artists stay in charge of the ideas. Layer takes the passes that eat their week.

### You: The work that needs a creative director

- The concept and the pitch
- Art direction and taste
- Final polish and sign-off
- Which ideas get built

### Layer: Everything made from that one decision

- Variations and alternates
- Re-skins and seasonal swaps
- Resizes for every placement
- First drafts of motion and sound

## Four jobs iGaming teams give Layer

The work your studio already does, done faster and in your style.

### Re-theme a proven title

Players already trust the math and the feel. Give the game a new world in days, not a production cycle.

- Symbols, backgrounds, frames and UI re-skinned together
- Layout and readability preserved across every theme
- Batch reskin workflow: type a theme, hit Run, the whole set regenerates

### Pitch new games in an afternoon

Turn a one-line idea into a visual direction your greenlight meeting can react to. Bring three concepts instead of one.

- Key art, sample symbols and palette per concept
- A short teaser clip to sell the mood
- Winning concept goes straight into production

### Never miss a seasonal event

Keep live games fresh with event art for every moment on your calendar, ready a season ahead.

- Event key art, UI frames and store visuals
- Matching promo banners, CRM headers and social
- Same characters and style, every event, every year

### Stay on-model with Reference Sets and Skills

Train a private Reference Set on your own art. Every output stays on-model, and your IP never trains anyone else's model.

- One set per game, character or studio style
- Private to your workspace and its permissions
- A project Skill keeps every teammate's session on-brand

## Three pitch concepts

- **Tidecaller.** A storm-sea siren who pays out with every rising wave.
- **Ember Crown.** A volcanic kingdom where every win cracks the crown open.
- **Jade Express.** A night train across the mountains, one carriage per bonus.

## Showcase: Purple Nile, built in Layer

Purple Nile was built end to end in Layer: one Reference Set, one Skill, one reskin workflow, one playable. The same symbols you just saw, running as a real slot.

- A self-contained HTML5 playable, ready for ad networks
- One-click download, a shareable link, and a QR code to play on any phone
- Start from a genre or drop in an existing HTML playable to iterate on

## Every studio keeps its own look

Each team gets its own workspace, Reference Sets and budget, so every studio manages its own P&L. The group keeps brand control and one view of spend across all of them.

Your group: Five studios, one account, with sso, permissions, audit trail, per-studio budgets, usage reporting.

- **Online slots.** Monthly releases and re-themes
- **Social casino.** Live ops events and UA creative
- **Land-based.** Cabinet art, toppers and attract loops
- **Lottery.** Instant games and draw campaigns
- **Live dealer.** Studio sets, overlays and table branding

## Works with the rest of your stack

Layer plugs into the tools your artists already use. Generate game art, then refine it in Photoshop, edit motion and video with native panels for After Effects and Premiere Pro, and export straight into Unity or Unreal.

- **Photoshop.** Generate, edit and relight without leaving Photoshop. Your selection is the mask, and every result lands as a new layer.
- **After Effects.** A native panel for After Effects: generate and animate shots, then drop them straight into your comp.
- **Premiere Pro.** Generate, extend and re-style clips from a panel inside Premiere Pro, right next to your timeline.
- **Blender.** Concept to mesh to scene without leaving Blender: generate an image, turn it into 3D and build the shot.
- **Maya.** Meshes export as OBJ, GLB or FBX and textures at up to 4K, ready for Maya and any renderer. No plugin to install.
- **Unity.** Sprites, textures and UI that drop straight into your Unity project. Layer is a Unity Verified Solution.
- **Unreal Engine.** Textures, concept art and UI for Unreal Engine, through standard formats and the Layer API, on any engine version.

## Six things your art team can do this week

Burcu Hakguder, Layer co-founder, walks through each one live.

1. 0:06 Every model, one interface
2. 0:13 Re-theme a proven title
3. 0:20 Pitch three new games
4. 0:24 Fill the seasonal calendar
5. 0:29 Stay on-model with Reference Sets
6. 0:35 Why artists using AI win

## In production today

The largest iGaming teams run their production on Layer.

Teams on Layer include Huuuge, Light & Wonder, SciPlay, Zynga, Merkur Gaming, IGT, Gamomat, Big Fish Games, DoubleU Games.

Customer references shared on request.

- SOC 2 Type II
- Customer data is never used to train foundation models
- SSO and SAML with Okta and Azure AD
- Full audit trail on every generation
- DPA and security review support

## Questions iGaming teams ask

### Which AI models are included?

Leading image, video, 3D, audio and playable models in one interface, including Gemini 3.1 Flash Image, Seedance 2.5 and MiniMax H3 Max. The agent picks the right one for each brief, or you choose. New models land in the same place, so your team never switches tools.

### Will AI replace our artists?

No. Layer takes the repetitive passes: variations, resizes, re-skins and first drafts. Your artists keep the concept, the direction and the final call, and spend more of their week on ideas.

### What is a Reference Set?

A private set trained on your own approved art. It keeps every output on-model for a game, character or studio style. It lives in your workspace and never trains anyone else's model.

### Who owns what Layer produces?

You do. Outputs from your workspace belong to your company.

### Can we re-theme a title we already shipped?

Yes. Upload approved art from the title, build a Reference Set, then re-skin symbols, backgrounds, frames and UI into a new theme while the layout stays intact.

### What about advertising rules in regulated markets?

Nothing ships without your review. Your marketing and compliance teams stay responsible for ad-code checks in each market.

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