# Layer for licensed IP, toys and collectibles

> From sketch to shelf to screen.

Toy design, collectibles, packaging, licensee kits and games, all on your IP's look.

500+ models, one agent. Your IP never trains anyone else's model. No seat fees.

## Five iconic kinds of IP. One platform.

Five original franchises we built to show what Layer does for yours, from toy aisle to trading card to Roblox.

- **Glamline.** An original fashion-doll line. A new collection every season, from one approved doll. Outfits, playsets and packaging in every colourway. Unboxing Shorts, Roblox outfits and a dress-up playable.
- **Turbo Trucks.** An original die-cast and night-racing line. Hundreds of liveries and chase variants in one batch. Premium die-cast, collector cases and garage dioramas. A night-racing game and launch-day reveal clips.
- **Dash Armadillo.** An original speed-mascot franchise. Key art and poses that stay true to the mascot. UA videos, playables and LiveOps events. A Roblox speed-sim activation and merch art.
- **Critter Clash.** An original creature-collecting card game. Creatures, evolutions and full card sets in one style. Booster packs, collector boxes and set-reveal Shorts. Anime-style key visuals and a digital card game.
- **Pro Pitch.** An original football sports game. Season launch key art and player-card packs. Match-day Shorts while the moment is live. Store art, trailers and event creative every week.

## Protection built into every asset

- **Reference Sets.** Characters stay on-brand across every product, pose and season.
- **Skills.** Your style guide as rules, applied on every run.
- **QA outputs.** Every asset arrives scored, so review starts with the best.
- **Audit log & security.** Every asset on record. Your IP never trains anyone else's model.
- **Projects & sub-workspaces.** Each property and partner kept apart. Licensees see only their kit.

## From sketch to a 3D toy concept

- Sketch or brief: start from a sketch, a brief or your existing art.
- Concepts: dozens of on-brand directions in minutes.
- Turnaround: front, side and back views, checked.
- 3D model: a textured model to review in the round.
- Colourways: every variant and edition from one design.
- Packaging & promo: box art, retail and launch content.

## Whatever your IP is, Layer speaks it

- **Game franchises.** Your franchise in every game, ad and season. UA ads and playables on the franchise's style. Event and LiveOps art for every season. Brand activations and avatar items in Roblox.
- **Trading card games.** A full set in one style. Card art for a whole set with prompt templates: rarities, alt arts, foils. Card backs, booster packs and box art. Set-reveal Shorts and digital card versions.
- **Figures & collectibles.** Collector's editions, drop after drop. Figure concepts and 3D turnarounds. Editions, variants and chase pieces. Packaging and unboxing reveals.
- **Anime & animation.** True to the original style, everywhere. The original art style held by Reference Sets. Key visuals, posters and merch art each season. Launch art for every territory.
- **Sports & athletes.** Every match, every moment, every drop. Match-day and season-launch creative. Jerseys, merch, cards and collectibles. Shorts and social while the moment is live.
- **Licensing agencies.** Every property, every licensee, one place. A sub-workspace per property. Licensee kits and pre-scored approvals. Usage and budgets across the portfolio.

## Every product, every channel, every world

One IP, one look, everywhere it shows up.

- **Collector's edition.** Figure, box and cards.
- **Licensee kit.** Every asset a partner needs.
- **Every territory.** One master creative.
- **Games.** Key art and digital collectibles.
- **Trading cards.** Full sets in one style.
- **Figures.** Turnarounds and 3D.
- **Plush.** New lines from one design.
- **Roblox.** Avatar items and activations.

## One IP. Every format.

- **3D generation.** Toy and figure concepts reviewed in the round, before sculpting or tooling.
- **Image.** Product concepts, colourways, packaging, card art and e-commerce shots.
- **Video.** Product reveals, unboxing-style clips, character animation and trailers.
- **Shorts & social.** Drops, collector reveals and countdowns for short-form video.
- **Playables.** Interactive brand games and playable ads from your IP.
- **Roblox & games.** Avatar items, brand activations and digital collectibles.

## A whole collection, not one asset at a time

- **Workflows.** One collection brief makes the whole launch suite, every season.
- **Templates & batch.** Full card sets, every colourway, every edition in one run.
- **Localisation.** One master creative for every territory, the character identical everywhere.
- **Trends (beta).** Ride collector and fan trends while they're hot.
- **Live events.** Convention booths, retail activations and in-game events on the same look.
- **Usage limits, no seats.** Brand, licensing and partner teams in one workspace, on budget.

## Your IP stays yours

- **SOC 2 Type II.** Independently audited security controls.
- **Your IP never trains anyone else's model.** Customer data is never used to train foundation models.
- **Data stored in the EU.** Customer data is stored in the European Union.
- **SSO, SAML and SCIM.** Sign-in and provisioning through your identity provider.
- **Role-based access and audit log.** Every asset, run and approval on record.
- **DPA and security review support.** Help for your legal and security teams.

## Works where your teams already work

Design, video, 3D and engineering teams get Layer inside the tools they already use.

- **3D and engines.** Models and textures for the tools your 3D and game teams use: Blender, Maya, Unity and Unreal Engine.
- **Design.** Packaging, key art and UI inside your design files: Photoshop and Figma.
- **Video.** Shots and clips straight into the timeline: After Effects and Premiere Pro.
- **Review.** Share and approve where the team already talks: Slack and Chrome.
- **Automation.** Run whole collections from code or your AI assistant: Layer MCP (Claude), REST API and CLI.

## Questions IP owners ask

### Will our IP train someone else's model?

No. Customer data is never used to train foundation models, and your Reference Sets stay private.

### Can Layer design physical toys?

Layer takes you from sketch to concepts, turnarounds and a textured 3D model to review. Manufacturing files and engineering stay with your product team.

### How do we keep licensees on-brand?

Give them a finished kit, or access to your Reference Set in their own project.

### Who owns what Layer produces?

You do. Outputs from your workspace belong to your company.

### How is it priced?

By usage in Creative Units, with no seat fees.

## Bring your IP to Layer

Sign up free today, or talk to sales.

No seat fees. Pay for what you generate in Creative Units.

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