# Textured Low-Poly Props That Land on Your Triangle Budget

> Describe a prop and how light it has to be. Layer builds a textured, UV-mapped low-poly model to your triangle budget, for mobile and stylized games.

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## Messages to send, and what they made

### “Make a low-poly 3D treasure chest for my mobile RPG with Meshy T2, game-ready and light enough for mobile.”

- [Turntable of the delivered model](/assets/58f576d5.mp4)

The chest lands at 1,494 triangles against a 1,500-triangle target, UV-mapped, with color, roughness and normal maps carrying the surface detail the geometry leaves out.

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A mobile scene fills up with props, and every chest, well and lantern post needs a low triangle count and a clean unwrap under its textures. Done by hand, that runs to days per prop.

Describe the prop and how light it has to be. The chest prompt on this page gives no number, only "light enough for mobile"; Layer turned that into a 1,500-triangle target and built the model to it, UVs and textures included.

## Spend the Budget on the Silhouette

At a low count, the outline is what players recognize from across the screen, so describe the shape that matters, like a domed lid or a leaning post, and let the rest stay simple. Give a number when your scene has a hard limit, or name the platform and let Layer pick the target.

## Detail Lives in the Maps

Every model arrives UV-mapped with three texture maps, so the detail the geometry leaves out still shows up in your engine's standard material.

**Color and roughness**
The painted surface, plus how glossy each part of it is, so metal and wood catch highlights differently.

**Normal map**
Bevels and grain that the triangle budget has no room for, faked in the lighting instead of built from geometry.

## Fill the Level in One Style

Ask for a set in one message, like a well, a market stall and a lantern post for the same village, and describe the style once. Download GLB or OBJ, or FBX where the model supports it, and open it in Blender or your engine. See [3D generation](/features/3d-generation) for the models behind it.

For detailed models with full material sets, see [PBR 3D models](/use-cases/pbr-3d-models). For more control over the shape, see [3D models from four views](/use-cases/four-view-3d-models).

## Frequently Asked Questions

### Can I set an exact triangle count?

Yes. Give a number and Layer builds to it. Say "light enough for mobile" instead and Layer picks the target for you, like the 1,500 it set for the chest on this page, which came in at 1,494.

### Do the models come textured?

Yes. Each model arrives UV-mapped with color, roughness and normal maps, which plug into your engine's standard material.

### What goes wrong at a tight budget?

Thin parts. Chains, rope, straps and fine handles are the first to break up into holes or noise, so thicken them in your description or let the texture carry them. Broad, blocky shapes hold up best at a low count.

### What file formats can I download?

GLB, which Unreal, Godot and Blender open directly, and Unity reads through its glTFast package. You can also download OBJ, or FBX where the model supports it.

### Can I rig a low-poly character?

Yes, as a separate step once the model is built. See [rigging 3D models](/use-cases/rig-3d-models).

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Create a free Layer account and describe the first prop your scene needs.

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[View original](https://layer.ai/use-cases/low-poly-3d-models) | [All Use Cases](https://layer.ai/use-cases)
