# Layer vs Recraft

> An honest comparison of Layer and Recraft for game studio content production.

## TL;DR

### Layer

Every major model with no house model to push you toward. Image, video, audio, 3D, and playables on one platform — and it is the only one here that generates playables at all. The smartest agent in the space: specialist sub-agents, Layer's own creative skills, automatic model selection, memory, and connectors to your ad performance. Style consistency that holds at scale. Inside Photoshop, Premiere, Figma, and Chrome. A complete API and MCP server. SOC 2 Type II, SSO, SCIM, nested workspaces, spend controls, model allow-listing. Purely usage-based — no seats, no seat limits.

Game studios that need the same brief to produce image, video, 3D, and audio at volume, with workflows, enterprise controls, and Adobe integrations around it.

### Recraft

Design-focused generator with best-in-class vector output and style control. Free tier, subscription plans billed per seat with monthly credit allowances.

Design and brand teams whose main need is editable vector output and a house style that holds across icon sets and marketing collateral.

## Feature-by-Feature Comparison

### Creation

| Feature | Layer | Recraft |
|---------|-------|--------|
| Image generation | Yes | Yes |
| Video generation | Yes | No |
| 3D generation | Yes | No |
| Audio generation | Yes | No |
| Playable ads | Yes | No |

### Models & style

| Feature | Layer | Recraft |
|---------|-------|--------|
| Model-agnostic platform | Yes | No |
| 300+ AI models | Yes | No |
| Custom style training | Yes | Yes |

### Agent & automation

| Feature | Layer | Recraft |
|---------|-------|--------|
| Creative agent | Yes | No |
| Agent memory | Yes | No |
| Specialist sub-agents | Yes | No |
| Built-in creative skills | Yes | No |
| Automatic model selection | Yes | No |
| Node-based workflows | Yes | No |
| Game-specific templates | Yes | No |

### Integrations & API

| Feature | Layer | Recraft |
|---------|-------|--------|
| Photoshop & Premiere plugins | Yes | No |
| Figma plugin | Yes | Yes |
| Chrome extension | Yes | No |
| Ad network & data connectors | Yes | No |
| PSD export | Yes | No |
| Playable export to ad networks | Yes | No |
| Public API | Yes | Yes |
| MCP server | Yes | Yes |

### Collaboration

| Feature | Layer | Recraft |
|---------|-------|--------|
| Shared sessions | Yes | Partial — Team projects share assets and styles; there is no live shared canvas. |
| Presence & live cursors | Yes | No |
| Comments & review | Yes | No |

### Organization & assets

| Feature | Layer | Recraft |
|---------|-------|--------|
| Session-scoped work | Yes | Partial — Projects separate one brief from another; generations still accumulate in one history. |
| Asset manager for every format | Yes | Partial — Raster and vector assets; no video, 3D, audio, model weights, or fonts. |
| Model & font files as assets | Yes | No |

### Enterprise

| Feature | Layer | Recraft |
|---------|-------|--------|
| SOC 2 Type II | Yes | Partial — Compliance is advertised for business plans; the Type II posture is not published. |
| SSO / SCIM | Yes | Partial — SSO on business plans; no SCIM provisioning. |
| Nested workspaces | Yes | No |
| Spend controls | Yes | No |
| Model allow-listing | Yes | No |

### Pricing

| Feature | Layer | Recraft |
|---------|-------|--------|
| Usage-based, no seat fees | Yes | No |
| Free tier | Partial — No free allowance on signup. Achievement rewards earn roughly $10 of free generation as you learn the product, and paid credits start at a $10 one-time purchase. | Yes |

## Detailed Comparison

### Where Layer Leads

- **Video generation** — Recraft does not offer this.
- **3D generation** — Recraft does not offer this.
- **Audio generation** — Recraft does not offer this.
- **Playable ads** — Recraft does not offer this.
- **Model-agnostic platform** — Recraft does not offer this.
- **300+ AI models** — Recraft does not offer this.
- **Creative agent** — Recraft does not offer this.
- **Agent memory** — Recraft does not offer this.
- **Specialist sub-agents** — Recraft does not offer this.
- **Built-in creative skills** — Recraft does not offer this.
- **Automatic model selection** — Recraft does not offer this.
- **Node-based workflows** — Recraft does not offer this.
- **Game-specific templates** — Recraft does not offer this.
- **Photoshop & Premiere plugins** — Recraft does not offer this.
- **Chrome extension** — Recraft does not offer this.
- **Ad network & data connectors** — Recraft does not offer this.
- **PSD export** — Recraft does not offer this.
- **Playable export to ad networks** — Recraft does not offer this.
- **Shared sessions** — Recraft: Team projects share assets and styles; there is no live shared canvas.
- **Presence & live cursors** — Recraft does not offer this.
- **Comments & review** — Recraft does not offer this.
- **Session-scoped work** — Recraft: Projects separate one brief from another; generations still accumulate in one history.
- **Asset manager for every format** — Recraft: Raster and vector assets; no video, 3D, audio, model weights, or fonts.
- **Model & font files as assets** — Recraft does not offer this.
- **SOC 2 Type II** — Recraft: Compliance is advertised for business plans; the Type II posture is not published.
- **SSO / SCIM** — Recraft: SSO on business plans; no SCIM provisioning.
- **Nested workspaces** — Recraft does not offer this.
- **Spend controls** — Recraft does not offer this.
- **Model allow-listing** — Recraft does not offer this.
- **Usage-based, no seat fees** — Recraft does not offer this.

### Where Recraft Leads

- **Free tier** — Layer: No free allowance on signup. Achievement rewards earn roughly $10 of free generation as you learn the product, and paid credits start at a $10 one-time purchase.

### Shared Capabilities

- Image generation
- Custom style training
- Figma plugin
- Public API
- MCP server

## Strengths & Limitations

### Layer strengths

- Model-agnostic by design — no house model, so nothing steers you anywhere
- Every modality on one platform: image, video, audio, 3D, and playables
- The only platform here that generates playable ads — brief in, network-ready playable out
- The smartest agent in the space — specialist sub-agents, not a single chat loop
- Layer's own creative skills built into the agent, and customisable to your studio
- The agent picks the right model for each job from the largest line-up anywhere
- Memory of how your team works, plus connectors to your live ad performance
- Style consistency that holds across hundreds of generations, not a handful
- Runs where artists already work: Photoshop, Premiere Pro, Figma, and Chrome
- Complete public API and an MCP server — infrastructure, not just a destination
- SOC 2 Type II, SSO, SCIM, nested workspaces, spend controls, model allow-listing
- Purely usage-based — no seats, no seat limits, no feature gates

### Layer considerations

- No free allowance on signup — achievement rewards earn roughly $10 of free generation as you learn the product
- Purpose-built for studios producing at volume — more than a single creative needs

### Recraft strengths

- True SVG and vector generation, not a raster image traced afterwards
- Style training is the product's centre of gravity and works well
- Excellent at icon sets, logos, and mockups that need to stay on-brand
- Reliable text rendering inside images
- Clean, design-led interface
- Public API and an MCP server

### Recraft limitations

- No video, 3D or audio generation
- No frontier models from other providers
- No node-based workflows or batch production pipelines
- No creative agent or agent memory
- No game-specific templates, asset types, or PSD handoff
- No ad network or performance-data connectors
- No nested workspaces, spend controls, or model allow-listing
- No usage-based billing

## Pricing Comparison

### Layer

- Purely usage-based: you pay for generation and nothing else
- No seat fees and no seat limits — the whole studio can be in the workspace
- Reviewers, producers, and stakeholders cost nothing to add
- No feature gates — every feature on every tier
- Starting at $10 for a one-time credit purchase, no subscription required
- 10% credit rollover each billing period
- Enterprise volume discounts available

### Recraft

Free tier, subscription plans billed per seat with monthly credit allowances

## The Verdict

- **Choose Layer if you** — Game studios that need the same brief to produce image, video, 3D, and audio at volume, with workflows, enterprise controls, and Adobe integrations around it.
- **Choose Recraft if you** — Design and brand teams whose main need is editable vector output and a house style that holds across icon sets and marketing collateral.

## Related Comparisons

- [Layer vs Adobe Firefly](https://layer.ai/vs/adobe-firefly)
- [Layer vs ComfyUI](https://layer.ai/vs/comfyui)
- [Layer vs Freepik](https://layer.ai/vs/freepik)
- [Layer vs Higgsfield](https://layer.ai/vs/higgsfield)

## Layer vs Recraft FAQ

### Is Layer a good alternative to Recraft?

For game production, yes. Layer covers image, video, 3D, and audio across 300+ models, with workflows, an agent, and enterprise controls. Recraft still wins if your primary output is editable SVG — vector is the thing it does better than anyone.

### Can Layer generate vectors like Recraft?

Yes. Layer vectorises generated and uploaded images to SVG, and exports layered PSDs for raster handoff. Recraft's native vector generation is the stronger tool for pure vector work; Layer's advantage is that the vector step sits inside a pipeline with everything else.

### How does Layer's style training compare to Recraft's?

Both train a custom style on your own artwork. Layer adds reference sets on top, which steer an individual generation without retraining, and applies both across video and 3D as well as image.

### How does Layer pricing compare to Recraft?

Recraft bills per seat with a monthly credit allowance. Layer bills only for what you generate — no seat fees, no feature gates, and every feature on every tier, starting at $10 for a one-time credit purchase.

### Does Recraft make playable ads?

No. Recraft's output is raster and vector imagery, so an interactive ad is still an engineering ticket. Layer generates the playable itself: a dedicated agent builds it from your brief and project assets, refines it through direction, and exports it for ten major ad networks.

### What is the main difference between Layer and Recraft?

Recraft: Design-focused generator with best-in-class vector output and style control. It covers image generation. Layer is a complete platform rather than a tool: model-agnostic across 300+ models with no house model of its own, every modality including 3D and playable ads, which nothing else here generates, an agent with memory and connectors to your ad performance data, an agent that delegates to specialist sub-agents and picks the right model for each job, plugins for Photoshop, Premiere, and Figma, a public API and MCP server, and enterprise controls down to nested workspaces, spend limits, and model allow-listing — all billed purely by usage, with no seats and no seat limits.

### Can I migrate from Recraft to Layer?

Yes. Layer's platform is designed for easy onboarding. Your team can start generating immediately with 300+ AI models. If you have custom workflows or trained models, Layer's support team can help you transition your production pipeline.

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