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Blender

The Layer add-on generates game assets from the scene you are working in. It needs Blender 4.5 or later. Get it from layer.ai/integrations/blender.

  • Images: a new image on a plane, a seamless texture as a material on the selection, or a panorama as the world’s environment.
  • Meshes: text to mesh, and image to mesh from a file or from what the viewport shows.
  • The selected mesh: retexture, remesh, UV unwrap, segment into parts, rig, animate.
  • Video: a clip from a description, or from an image or the viewport, playing on a plane with the timeline.
  • Your animation: render the scene’s animation through the scene camera or the viewport, then restyle it from a description, or have the character in an image perform it (Motion to video). The clip is trimmed to what the chosen model reads.
  • The agent: describe a change to the scene and it reads the scene and makes the change for you. It asks before it runs code for the first time in a session.

Every result lands in a Layer session that the .blend remembers, so a teammate who opens the file works in the same one, and everything is also in the Layer web app. Images are saved beside the .blend and referenced with relative paths; meshes are imported as real geometry.

Open the Layer tab in the 3D viewport’s sidebar (press N) and choose Sign in. Your browser opens, you sign in with your Layer account, and the add-on picks up the session. Then pick a workspace.

On a machine with no browser, choose Sign in with a code and enter the code it shows on any other device.

Click the Layer button at the bottom left of any 3D viewport to open the panel. Pick a tool, write a prompt, and choose a model at the bottom left; the cost in Creative Units is estimated before anything runs.