Layer Update (Nov ‘24) - Things are getting REALtime 🎉
The weather is cooling off - but our updates are only getting HOTTER 🔥
We’re incredibly excited to announce that our live canvas feature, Realtime, is now live for all creators. This tool is perfect for gamedevs in the concepting stage, where you need to bring your ideas to life as quickly as possible. Our goal is to provide gamedevs with a true end-to-end workflow for game art, and the release of Realtime is another big step towards that.
Outside of Realtime, the team also made big improvements to our core 3D generation feature, adding OBJ exports, the option to create lower poly assets, and general updates to the core generation functionality. And, finally - we’re excited to showcase a couple new partnerships with WePlay HUB and Tripo AI!
Platform Updates ⚙️
Improvements and changes to the Layer platform.
New Features
- Realtime live canvas for concepting: With Realtime on Layer, we’re making it easier than ever to bring your ideas to life. Realtime is a live visual canvas that transforms your concepts into visuals, giving you a creative outlet like never before.
- Pre-loaded styles designed to match common game types.
- Custom Styles with SDXL are supported. Next ones will be Flux and BRIA.
- Full control over reference weights, prompts, styles, and more - allowing you to create concepts with precision.
- Edit prompts on the fly to see live changes to your canvas.
- Realtime Canvas automatically logs every generation, letting you revisit, compare, and refine past concepts.
- Create an embedded screen sharing feature so you can use your favorite external canvases.
Platform Improvements
- Improvements to 3D generation. Our 3D generation feature is relatively new, and the team has been hard at work improving core functionality, speed, and customization options.
- Obj exports are now supported.
- Auto rotation on axis to 3D generation.
- Added ability to set the number of faces for 3D generations.
- Added support for textureless previews for 3D generations.
- Enhanced Session View Header: Stay organized with a revamped session header that displays the session name and provides quick access to common actions.
- Smarter Color Picker: Enjoy a new color picker for both the regular and Realtime Canvas, which remembers your previously selected colors for faster, consistent design choices.
- Low-Poly Asset Optimization: Create low-poly assets with ease by going for a smaller number of faces on Layer UI.
- Custom styles for Realtime: Custom concepting = even better results. We added the ability to use your own custom art styles in the Realtime live canvas.
The latest from #TeamLayer 📰
News, updates, and changes to the Layer team. Basically, everything that doesn’t involve lines of code.
New feature: Realtime live canvas
Transform ideas into assets as quickly as you can imagine them with Realtime - our new live canvas tool. Sketch, tweak prompts, adjust styles, and experiment live - then finalize with our 2D/3D generations.
Layer x WePlay HUB = bringing our tools to emerging studios
We're excited to announce our partnership with WePlay HUB, a gaming accelerator focused on studios in Europe, Central Asia, and Turkey. Together we’ll be working with these teams to bring their ideas to life faster.
Layer x Tripo AI partnership
The first of many in the 3D space, we're excited to announce our partnership with Tripo AI, the first foundational model company offering industry leading text-to-3D and 2D-to-3D technologies.
Layer @ Devgamm Lisbon & Websummit Alpha
We’re always keen to connect with gamedevs in person, so we attended Devgamm Lisbon + Websummit Alpha! Our session on “Generating Style Consistent Game Assets with Layer” was a hit, focusing on how studios can properly leverage gen-AI.
Featured channel: Layer Instagram
Want daily workflows, tips/tricks, and helpful content? The Layer team is now regularly posting on Instagram - follow and feel free to slide into our DMs!
Looking Ahead 🔮
What’s next for the Layer team? Further improvements to 3D with the addition of industry-leading 3D generation model options, improved prompting, and some truly game changing new features - all designed for games. Similar to our 2D forging, we’re also model-agnostic for 3D, which means we’ll always be adapting to bring you the best technology the industry has to offer.
We’re gearing up for Pocket Gamer London in late January as a returning sponsor of the AI Advances Track for the second time in a row. We’ll be talking about gen-AI in games and showing off some exciting new features - so definitely drop by if you’re around!
We also now have a dedicated Layer artist on our Discord, so reach out if you’re interested in live support or sharing your creations. Also be sure to follow us on Twitter/X, as we’re starting to post more content there as well!
See you soon.
#TeamLayer