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Success Stories

How top game studios are using Layer today.

Explore how the biggest game studios in the world are using Layer to scale their production pipelines.

πŸ‡ΊπŸ‡Έ United States
"Layer has been a trusted and collaborative partner from their early beginnings. Layer is a key AI solution for our art and creative development."
Danny Moy

Danny Moy

Chief Strategy Officer, SciPlay

πŸ‡§πŸ‡· Brazil
"What stood out to our legal was how Layer treats IP safety as a first-class priority. Every asset is traceable, every action logged, and every workflow auditable - giving us total visibility across teams."
Philippe Sundfeld

Philippe Sundfeld

Product, IP, and Privacy, Wildlife Studios

πŸ‡ΊπŸ‡Έ United States
"Layer is the only AI solution we decided to go with for our pipelines, their approach to artist workflows is unique. Thanks for unblocking gen-AI for our team!"
Alex Present

Alex Present

Art Director, IGT

πŸ‡΅πŸ‡± Poland
"Layer is an invaluable tool, especially for time-consuming backgrounds and character poses. Such projects usually take days, but with Layer it's only a minutes."
Lukasz Bachur

Lukasz Bachur

Art Director, Huuuge Games

πŸ‡ΊπŸ‡Έ United States
"In the Wild West that is GenAI land, be more like our partners at Layer. Layer is our partner of choice for all things 2D, 3D, & Video."
Luke Dicken

Luke Dicken

Head of AI, Take-Two Interactive

πŸ‡¬πŸ‡§ United Kingdom
"Layer supercharged Tripledot's art creation, tripling our production speed and elevating quality. By reducing our reliance on outsourcing, we've saved significant costs and brought the magic of art production in-house."
Andriy Matviychuk

Andriy Matviychuk

VP of Creative, Tripledot Studios

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