Layer Update (Oct ‘24) - 3D generation is ALIVE 🧟

Layer Update (Oct ‘24) - 3D generation is ALIVE 🧟

Halloween always brings out the best in creativity.

This month's update has BIG new features designed to enhance workflows on Layer. First up, we’re bringing a whole new dimension to the platform: Layer now supports 3D asset generation! With our new simple 3D model creation, game artists can generate 3D assets from either text prompts or images, toggle textures, and view models from multiple angles.

In addition to our 3D updates, we've optimized our captioning for custom style training, especially for FLUX, to make it easier to get phenomenal results without extensive manual adjustments. For even more versatility, we’ve introduced Imagen 3 by Google to support a broader range of AI models. And in response to user feedback, we’ve added QoL improvements such as workspace management on the homepage, session file downloads, and clear login information for workspace members.

Platform Updates ⚙️

Improvements and changes to the Layer platform. 

New Features

  • Simple 3D generations are here: That’s right - Layer just got a new dimension! We’re excited to share that Layer will support simple 3D, allowing game artists to support a wider range of asset types. Our mission has always been to support every studio workflow, no matter the medium, and 3D is a natural extension of the platform.
    • Create 3D models from text
    • Create 3D models from an image
    • Ability to toggle texture creation for above methods
    • 3D viewer with
      • ability to zoom/rotate camera to see the model from different locations
      • ability to change light source type/intensity,
      • wireframe view
    • Ability to save models to disk/Layer Drive
  • Auto-captioning improvements: Optimizing your styles can be a challenge, even for AI veterans. To speed things along, we improved our captioning capabilities to get the best results possible for new style training. For FLUX specifically, these improvements now bring phenomenal results.
    • FLUX based custom styles + new captioning
  • Archiving Styles: Training new styles is one of the cornerstones of the Layer tool, and a feature that nearly every studio uses on the platform. With studios training an average of 4 custom styles per game project, it’s critical this process is as smooth as possible.
    • New option to archive/unarchive styles for improved organizational management and storage. 
  • Imagen 3 model is now available: Game studios shouldn't need to be limited to a single AI model. To give artists more options, we’ve added the Imagen 3 by Google to Layer for commercial use. To add this model to your workspace: Styles Tab> Select Imagen> Add to workspace and hit ‘Forge’.

Platform Improvements

  • Forge Experience: We’re always adding improvements to our core image generation capabilities. To this end, we’ve added some UX updates to the Forge, alongside some QoL improvements that make large-scale generations more manageable. 
    • Forge Visualization on Homepage: Redesigned homepage to offer a clearer, more intuitive visualization of your Forges.
    • Session File Downloads: Added the ability to download all favorited files from a session in one easy click 
  • Workspace Management: Updates to our team workspaces, key for studios with multiple artists and contributors using Layer together.
    • Workspace Members Update: Now showing last login information for each member on the Workspace members page. 
    • User Filter Display in Prompt History: Improved user filter on the Prompt History page to show email addresses when names are unavailable, eliminating empty rows.
    • Layer Website Updates. We overhauled the Layer homepage to align more with our tools core functionality, and what we’re seeing from the game studios using Layer in live games.

The latest from #TeamLayer 📰

News, updates, and changes to the Layer team. Basically, everything that doesn’t involve lines of code.

Layer announced as a top 25 Gamechanger

Judged by GamesBeat, Nasdaq, and industry mentors, Layer was selected as one of the 25 most innovative startups shaping the gaming and interactive media industry. 🚀 🚀

Unlock a new dimension with 3D generations on Layer

3D HAS ARRIVED! We know that most games are no longer just 2D or 3D - it's a mix of both. We’re excited to announce that we now support 3D asset generation, designed to streamline your art pipeline and enhance workflows.

Latest case study: How Upland adopted Layer to scale their creativity & Miles the Llama.

Learn how this international game studio leveraged Layer to create custom styles and scale art production pipelines across their innovative Web3 powered game.

Mobidictum Recap & 2025 Predictions

Last month, Layer joined forces with Fortune Mine Games on stage at the Mobidictum Istanbul Conference. For those who couldn’t make it, here’s a quick recap with a few of our own takeaways and what we see on the horizon for 2025.

Layer Hackathon

To push forward new product ideas and innovation, the Layer team participated in an internal hackathon - some of the ideas will blow your mind, to be shared soon.

Looking Ahead 🔮

It’s been a huge month for Layer, but there’s even more on the horizon. 3D is a big step for us, and we’ll continue to expand and improve on that feature, while working on our core 2D functionality and workflows. We’ll be sharing some of the results of our Hackathon next month as well - no hints just wait…

We’re also excited to announce we will be at Websummit Lisbon from Nov 14-16 as part of the Websummit Alpha Program meeting potential investors. We’ll also be featuring a Layer Artist Workshop on Nov 15th at DevGAMM, feel free to stop by either event if you’re in the area - we’re always down to talk!

See you soon.

#TeamLayer