Layer AI for Enterprise
Professional AI asset creation for game studios.
Set your studio up for success with the only AI tools designed to support professional game development. Layer gives you the ability to scale production pipelines, live ops content, and user acquisition with copyright-complaint generative AI.
Schedule a demoPowerful features designed to solve real development challenges.
Create production-ready assets
Generate beautiful game assets using our copyright compliant model.
Empower your artists & designers
Give your internal art team next-gen tools that help scale their work.
Scale player-acquisition campaigns
Bring in new users with a limitless pipeline of high-quality marketing assets.
Bring game concepts to life in any art style
Make pre-production easy with the ability to quickly iterate images based on concepts.
Built for professional game studios to scale their teams.
Layer ensures company-wide safety and compliance with a high bar for privacy and security.
Read about our security measuresCopyright Compliant and Privacy Safe
With foundational models such as BRIA AI, you can be confident that your work is copyright compliant.
Secure team access and onboarding
Deploy tools company-wide with SAML SSO, SCIM provisioning, domain capture, & network access controls.
Centralized organization and role management
Seamlessly manage users and billing across your company from a single secure dashboard.
Enterprise-level privacy and compliance
SOC II Compliant private asset generation, audit logs, and compliance features.
The first truly SOC compliant and data-secure solution for game studios.
Layer is the world’s first SOC 2 compliant gaming gen AI provider. Designed to securely process and store data at the highest levels, our platform is the ideal choice for large-scale organizations. This means that not only is your data secure and confidential, we’re passed the checkpoints to ensure it’s accurate and accessible when needed.
Visit our Trust CenterBuilt by industry veterans. Trusted by game studios worldwide.
Layer supercharged Tripledot's art creation, tripling our production speed and elevating quality.
By reducing our reliance on outsourcing studios, we've not only saved significant costs but also brought the magic of art production in-house. We're incredibly excited about this technology and eagerly await further updates.
Andriy Matviychuk
VP of Creative, Tripledot Studios
Layer has been an incredible creativity booster, allowing us to explore multiple concepts at volume and in our own art style. It offers tons of control yet it remains super user friendly.
Pablo Spreafico
Head of AI Guild, Space Ape Games (Supercell Studio)
We were looking for a user-friendly solution that could easily onboard the team for generative AI pipeline integration. Layer was our choice due to the best user experience. It allowed us to speed up production of our merge games and save a lot of resource.
Tatjana Kondratyeva
CEO & Co-founder, Playpack Games
If we had to spend the full time for these characters traditionally, it would take us about 360 hours. With Layer it was around 40 hours for all of them, so a huge increase in productivity.
Michael Cheal
Art Lead, LBC Studios
At a high level, our creative process starts with sketching, continues with draft coloring, and lasts with final coloring. Normally, we are producing one level for our game in 15 days. With the help of Layer, we decreased this time to 5 days.
Bulut Korzay
Production Lead, Fortune Mine Games
We use Layer in backgrounds and slot machine designs, it cuts the time in half and sometimes not at all - but it almost always increases the number of creative ideas. Being able to create multiple variations is a huge time saver. Correcting the image by hand would take me all day, and correcting it in a layer - about an hour.
Zofia Borowska
Sr. 2D Artist, Huuuge Games
Layer's contribution to our art pipeline has been tremendous. We're able to produce assets for our games in half the time it used to before. It also multiply our abilities to think creativity by providing a few variations to choose from achieve outputs we couldn't think about before.
Samet Soylemez
Game Artist, Apps Teknoloji
We use Layer for creating item sets in our merge game as well as for our live events where we need a lot of backgrounds and offer assets. We recently expanded our usage to market assets. The results are great. The ability to give our sketch references and let Layer render in seconds his a huge time saver, I’d say we’re at least 3x more productive with Layer.
Nihan Dal
Artist, Wixot Games
Bring the power of AI to your studio the right way with Layer