Meshy T2.5
Meshy T2.5 from Meshy generates the mesh itself rather than reconstructing it from a volume: vertices, edges, and faces come out of a single pass, so the result is a compact triangle mesh whose parts are separately connected. It takes a text prompt or one image, targets a face budget between 100 and 30,000, textures the result with Meshy's standard texturing and optional PBR maps, and can rig and animate a humanoid character in the same run. It succeeds Meshy T2 with sharper detail and twice the face budget. Output is always triangles. Reach for it when the asset has to ship at a set polygon budget.
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Meshy T2.5 from Meshy generates the mesh itself rather than reconstructing it from a volume: vertices, edges, and faces come out of a single pass, so the result is a compact triangle mesh whose parts are separately connected. It takes a text prompt or one image, targets a face budget between 100 and 30,000, textures the result with Meshy's standard texturing and optional PBR maps, and can rig and animate a humanoid character in the same run. It succeeds Meshy T2 with sharper detail and twice the face budget. Output is always triangles. Reach for it when the asset has to ship at a set polygon budget.
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and Meshy T2.5 becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use Meshy T2.5 to model a wooden treasure chest with iron bands, game-ready.”
execute_forge({
"base_model_id": "meshy-t2.5",
"prompt": "A wooden treasure chest with iron bands, game-ready",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/meshy-t2.5/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"prompt": "A wooden treasure chest with iron bands, game-ready"
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- prompt string
- Describe what to generate, or the change to make.
- draft booleandefault false
- Render a quick, low-cost preview you can complete at full quality later.
- face_limit integerdefault 15000100–30000
- The maximum number of faces in the output mesh.
- include_textures booleandefault true
- Paint colour onto the mesh. Off returns bare geometry.
- pbr_materials booleandefault false
- Add metalness, roughness and normal maps so the model reacts to light in a game engine.
- enable_rigging boolean
- Add a skeleton so the model is ready to animate.
- pose_mode enumdefault NONENONE, A_POSE, T_POSE
- The pose a character is built in. An A-pose or T-pose is easier to rig.
- guidance_file_init_image file[]
- The image the 3D model is built from
- guidance_file_texture_image file[]
- Texture applied to the 3D model
- prompt_language string
- The language the prompt is written in, so it reaches the model as you meant it.
Why use Meshy T2.5 for 3D?
High-quality 3D generation
Meshy T2.5 produces clean geometry, accurate proportions, and detailed surfaces suitable for game-ready assets and prototyping.
Engine-ready output
Exports in standard formats compatible with Unity, Unreal Engine, and Blender. PBR materials and clean topology where supported.
Rapid prototyping
Go from concept to 3D asset in minutes. Ideal for early-stage exploration, shop items, and LiveOps content.
Rapid 3D asset prototyping for game development
Go from concept image to 3D model in minutes. Ideal for evaluating designs, testing in-engine, and building asset libraries.
Shop items and cosmetic content for LiveOps
Generate 3D items, weapons, and cosmetics for live service updates. Keep your content pipeline flowing without bottlenecks.
Marketing renders and promotional 3D content
Create polished 3D renders for store listings, social media, and ad creatives without heavy production overhead.
FAQ
How much does Meshy T2.5 cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
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