Hunyuan 3D 3.0
Hunyuan 3D 3.0 is a generative AI engine built to create high-quality 3D models from text or image inputs. It is specifically optimized for professional asset production in gaming, VR, and digital content creation.
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Hunyuan 3D 3.0 is a generative AI engine built to create high-quality 3D models from text or image inputs. It is specifically optimized for professional asset production in gaming, VR, and digital content creation.
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and Hunyuan 3D 3.0 becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use Hunyuan 3D 3.0 to model a wooden treasure chest with iron bands, game-ready.”
execute_forge({
"base_model_id": "hunyuan-3d-3.0",
"prompt": "A wooden treasure chest with iron bands, game-ready",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/tencent-hunyuan3d-3-0/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"prompt": "A wooden treasure chest with iron bands, game-ready"
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- prompt string
- Describe what to generate, or the change to make.
- face_limit integerdefault 4000040000–1500000
- The maximum number of faces in the output mesh.
- quad_mesh boolean
- Build the mesh from four-sided faces, which are easier to edit and rig than triangles.
- low_poly boolean
- A simpler mesh with far fewer faces, for stylized or real-time use.
- include_textures booleandefault true
- Paint colour onto the mesh. Off returns bare geometry.
- pbr_materials booleandefault false
- Add metalness, roughness and normal maps so the model reacts to light in a game engine.
- guidance_file_init_image file[]required
- The image the 3D model is built from
- prompt_language string
- The language the prompt is written in, so it reaches the model as you meant it.
Why use Hunyuan 3D 3.0 for 3D?
High-quality 3D generation
Hunyuan 3D 3.0 produces clean geometry, accurate proportions, and detailed surfaces suitable for game-ready assets and prototyping.
Engine-ready output
Exports in standard formats compatible with Unity, Unreal Engine, and Blender. PBR materials and clean topology where supported.
Rapid prototyping
Go from concept to 3D asset in minutes. Ideal for early-stage exploration, shop items, and LiveOps content.
Rapid 3D asset prototyping for game development
Go from concept image to 3D model in minutes. Ideal for evaluating designs, testing in-engine, and building asset libraries.
Shop items and cosmetic content for LiveOps
Generate 3D items, weapons, and cosmetics for live service updates. Keep your content pipeline flowing without bottlenecks.
Marketing renders and promotional 3D content
Create polished 3D renders for store listings, social media, and ad creatives without heavy production overhead.
FAQ
How much does Hunyuan 3D 3.0 cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
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