Voiceover is where game scripts go to wait. Casting, booking, recording, and retakes turn every line change into a scheduling problem — so dialogue gets cut, tutorials stay silent, and localized VO becomes a launch-blocking line item. For live games shipping new narrative content every month, traditional recording simply can't keep up.
Layer's text to speech generates spoken audio straight from your script, with voice selection, language selection, and text-normalization control. Write the line, pick the voice, and hear it — then revise as freely as you'd edit text, because now that's all it is.
Key Capabilities
Voice selection Choose the voice that fits each character — and keep it consistent across every line and every update. Voice cloning via Reference Sets lets you pin a specific voice for repeatable casting.
Language selection Generate speech in the language your players speak. Localized VO becomes a generation pass instead of a parallel recording production.
Text-normalization control Control how numbers, abbreviations, and formatted text are spoken, so "Lv. 20" and "2,000 gold" come out the way your game says them — not the way a naive reader guesses.
Multi-speaker dialogue synthesis Generate full conversations with multiple distinct speakers in one pass. Cutscenes, banter, and tutorial dialogue arrive as scenes, not stitched-together solo takes.
Lip sync integration Combine generated speech with lip sync to drive character mouths in video — a script becomes a talking character for trailers, story ads, and narrative content.
How It Works
Write the script Paste your lines, choose a voice and language, and set normalization so names, numbers, and game terms read correctly.
Generate and audition Layer produces the spoken audio, powered by leading audio models. Listen, tweak the text, and regenerate — iteration costs seconds, not studio hours.
Ship it everywhere Export game-ready VO for your build, or pair it with lip sync in video for characters that speak on screen.
Built for Game Production
Character VO for games Voice heroes, villains, vendors, and narrators from text. When the writing team changes a line, the VO changes with it — no re-booking, no pickup sessions.
Live-ops narrative content New event, new dialogue. Generate voiced content on the live-ops calendar's cadence with consistent character voices pinned in Reference Sets.
UA creative and trailers Add voiceover to hooks and story ads, and use lip sync to put the words in your characters' mouths — produced in the same workspace as the video itself.
Prototyping and playtests Put real spoken dialogue into builds from day one, so playtests evaluate the actual experience instead of imagining it over placeholder silence.
Text to speech on Layer is part of the platform trusted by 300+ game studios and entertainment brands — SOC 2 Type II, with customer data never used to train foundation models. Start free and give your script a voice today.