Character voices are part of a game's identity — and one of the hardest things to keep consistent. Actors have limited availability, live-ops needs new lines every month, and localized or last-minute content often ships with a voice that's almost, but not quite, the character players know. Every mismatch chips away at the world you've built.
Layer's Voice Cloning trains a custom voice from audio samples, so new lines are generated in exactly the voice your character already has. Upload samples through Reference Sets and Layer builds a voice you can use across all content. No samples? Voice Design creates a voice from a written description instead — describe the character, get the voice.
Key Capabilities
Sample-Based Voice Cloning Train a custom voice from audio recordings via Reference Sets. The result captures the character of the source voice, ready to speak any new line you write.
Voice Design from Description Create an original voice from words alone — "a gravelly, weary sea captain" or "a bright, fast-talking shopkeeper." Ideal for new characters with no recorded reference at all.
Consistency Across All Content Once a voice exists on Layer, every generation uses it identically. Story dialogue, event barks, tutorials, and trailers all sound like the same character, forever.
Powered by Leading Models Layer's audio features are powered by leading models including ElevenLabs, delivered inside a platform of 149+ AI models — one workspace for your whole audio pipeline.
Enterprise-Grade Protection Your voice data stays yours. Customer data is never used to train foundation models, backed by SOC 2 Type II, SSO/SCIM, and role-based access.
How It Works
Gather your reference Collect audio samples of the target voice and add them to a Reference Set — or skip recordings entirely and write a Voice Design description.
Train the voice Layer trains a custom voice from your samples or generates one from your description. The voice becomes a reusable asset in your workspace.
Generate new lines Write dialogue and generate speech in the cloned voice whenever you need it — new quests, seasonal events, or full localization passes.
Built for Game Production
Character Dialogue Keep every hero, villain, and NPC sounding like themselves across a game's entire lifespan, from launch narrative to year-three content drops.
Live-Ops Content Events ship on a calendar, not on an actor's schedule. Generate event dialogue, limited-time barks, and announcer lines in established voices the moment scripts are approved.
Prototyping and Casting Use Voice Design to audition voice directions before casting, or fill a prototype with distinct, believable character voices so playtests land the way the final game will.
Team Workflow Voices trained on Layer are shared workspace assets — narrative designers, audio leads, and producers all generate from the same voices under role-based access.
Trusted by 300+ game studios and entertainment brands including Zynga, SciPlay, Huuuge Games, and Machine Zone, Layer keeps your characters' voices as consistent as their art.