Audio is the layer of game production that always slips. Voiceover waits on recording sessions, sound effects wait on licensing searches, music waits on budget — and live-ops content ships with placeholder beeps because the audio pipeline couldn't keep up with the content calendar. Sourcing each piece from a different vendor makes it slower still.
Layer's audio generation puts game-ready audio in the same workspace as your images, video, and 3D: text-to-speech, sound effects, music tracks, and multi-speaker dialogue synthesis, powered by leading models including ElevenLabs. Write what you need, generate it, and edit it — without leaving your asset pipeline.
Key Capabilities
Four audio types, one workspace Generate text-to-speech, sound effects, music tracks, and multi-speaker dialogue synthesis side by side. No separate vendor for every audio need — it's all part of Layer's 149+ models across modalities.
Powered by leading models Layer is model-agnostic, with leading audio models including ElevenLabs and day-0 integrations as new models ship, so quality keeps improving without you switching tools.
Voice cloning via Reference Sets Pin a voice with a Reference Set and reuse it across every line, character, and session. Your hero sounds like your hero in patch 1 and patch 40.
Multi-speaker dialogue synthesis Generate conversations, not just lines — multiple distinct speakers in one synthesized exchange for cutscenes, tutorials, and narrative moments.
Inpainting and extension Replace a time region inside an existing clip with audio inpainting, or extend a clip that runs short. Fix the one bad word instead of regenerating the take.
How It Works
Write what you want to hear Type a script for speech or dialogue, describe a sound effect, or set the direction for a music track. Attach a Reference Set to lock a cloned voice.
Generate and audition Layer produces the audio with leading models. Listen, compare takes, and iterate on the text until it lands.
Edit and export Inpaint the rough spots, extend where needed, and export game-ready audio into your build or your video edits.
Built for Game Production
Character VO and narrative Voice entire casts with text-to-speech and multi-speaker dialogue synthesis, keeping each character consistent with cloned voices pinned in Reference Sets.
Live-ops soundscapes New event, new sounds — generate the stingers, ambience, and music that make seasonal content feel finished, on the schedule live-ops actually runs on.
UA and trailer audio Score your video creative in the same workspace it was generated in: music beds, effects, and voiceover for hooks, trailers, and story ads.
In-game SFX and music UI feedback, ability sounds, ambient loops, and background tracks — described in text, generated in seconds, and iterated until they fit the game's feel.
Layer is trusted by 300+ game studios and entertainment brands, including Zynga, SciPlay, Huuuge Games, and Machine Zone, with consumption-based Creative Units, no seat fees, and plans from $10/month for 300 CUs. Start free and hear the difference today.