Most production asset work isn't one generation — it's a chain. Generate a character, remove the background, upscale it, drop it into three ad sizes, save everything to the right folder. Doing that chain by hand for every asset burns hours, and doing it slightly differently each time burns consistency.
Node-Based Workflows let you build that chain once and run it forever. Wire generation and editing steps together on a visual canvas, publish the result as a one-click tool for your team, and let a proven pipeline do the repetitive work.
Key Capabilities
A Real Node Canvas Build multi-step pipelines with typed ports, so outputs only connect to inputs that accept them. Fan-out splits one input into many parallel branches, validation catches broken graphs before you run, and undo/redo keeps experimentation safe.
Publish Workflows as Apps Publish a draft with named input and output parameters. Teammates run it like an app — pick inputs, hit run — without opening the canvas or understanding the graph underneath.
Fork, Version, and Share Fork any workflow to iterate without breaking what works, keep versions as pipelines evolve, and share a workflow publicly with a link when you want it used beyond your workspace.
Live Cost Estimates Every run shows a cost estimate in Creative Units before you commit. Producers can see what a hundred-asset job costs before it starts, not after.
Built by the Creative Agent Don't want to wire nodes yourself? Give the Creative Agent a brief and it builds the workflow for you — a working pipeline you can run as-is or refine.
How It Works
Build the Graph Drag generation, editing, and utility nodes onto the canvas and connect them. Prompt-template nodes with @mention placeholders fan out every combination of values; text operations and save-to-Drive nodes handle the glue work.
Publish for the Team Name the inputs and outputs that matter, publish the draft, and hand teammates a tool instead of a tutorial.
Run, Rerun, Refine Check the live cost estimate, run the pipeline, and iterate. Fork it when a new use case appears, and version it as your process matures.
Built for Game Production
UA Creative Factories Encode your ad-creative pipeline — generate, resize, restyle, export — as one workflow, then feed it new concepts. Every variant comes out matching the process your best-performing creatives went through.
Live-Ops Content on Schedule Seasonal events need the same asset types every cycle. A published workflow makes the next event's icon set a run, not a project.
One Pipeline, 149+ Models Mix models across image, video, 3D, and audio in a single graph. When a better model ships, swap one node instead of rebuilding your process.
Scale Without Chaos Publishing, forking, and versioning mean the team runs the pipeline the art lead approved — and improvements roll out deliberately instead of drifting artist by artist.
The best pipeline is one you build once and never babysit again. Workflows turn your team's hard-won process into a button anyone can press.