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AI Tool

AI Normal Map Generator from Any Texture

Upload a texture or surface image and get an RGB normal map that adds depth and surface detail in your engine, with no sculpting or baking.

Add your files in the workspace and run it.

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Attachments, projects, reference sets and voice are part of your workspace.

Made with this app
Made with this app

Normal Maps Without a High-Poly Bake

Generate a tangent-space style RGB normal map straight from a flat texture. Get surface relief for bricks, bark, fabric and metal without sculpting a high-poly source first.

Environment and Prop Textures

Add depth to tiling materials and props across a level. Pair it with seamless textures to build complete PBR-style material sets faster.

Quick Material Look-Dev

Test how a surface reads under engine lighting before committing artist time to a full material. Good for previs, blockouts and pitches.

Prototyping 3D Assets

Give prototype assets believable surface detail early, so playtests and reviews judge the design rather than flat placeholder shading.

FAQ

What does the Normal Map Generator do?+

It reads a texture or surface image and returns an approximate RGB normal map you can plug into a material in your engine.

Is it as accurate as a baked normal map?+

No. It estimates relief from the image, which is ideal for look-dev, prototyping and stylised assets. For hero assets that need exact detail, bake from a high-poly mesh.

Which engines does it work with?+

Any engine that takes a standard RGB normal map, including Unity and Unreal. Flip the green channel if your engine expects the other convention.

What source images work best?+

Evenly lit, front-on textures without baked shadows or perspective.

Can I batch textures?+

Yes. Open the app as a workflow in Layer to run it over a whole set of textures.

Generate normal maps on Layer

No seat fees. Pay only for what you create.