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ai 3d generation

Text to Game-Ready 3D Models in One Workspace

3D content is the slowest, most expensive lane in game production. A single prop can eat days of modeling, UV work, and texturing before anyone knows whether it belongs in the game — and blockout-quality placeholders don't tell you much. Meanwhile the backlog of props, environments, and characters keeps growing faster than the 3D team.

Layer's 3D generation turns a text prompt into a textured mesh, with PBR material sets and textures generated alongside the geometry. Explore shapes, fill scenes, and hand artists a real starting point — then export to Blender, Maya, or your game engine and keep working in the pipeline you already have.

Key Capabilities

Text-to-3D textured meshes Describe the asset and get a textured 3D mesh back — geometry and surfacing together, so every result is evaluable in context rather than as a gray blob.

PBR materials and textures Generations include PBR material sets and textures alongside the geometry, giving assets the surfacing detail modern engines and renderers expect.

T/A poses and parts Character meshes can generate in T or A poses with parts, the neutral setup that rigging and animation workflows are built around — so generated characters slot into downstream work instead of fighting it.

Export to your pipeline Send results to Blender, Maya, or your game engine, with OBJ and GLTF formats supported. Layer feeds your pipeline; it doesn't replace it.

One workspace with everything else 3D generation sits beside image, video, and audio in the same workspace — 149+ AI models, model-agnostic, with day-0 integrations as new models ship.

How It Works

Describe the asset Write a prompt for the prop, character, or environment piece you need. For characters, generate in a T or A pose to set up downstream rigging.

Generate and review Layer produces a textured mesh with PBR materials. Spin it, inspect it, and iterate on the prompt until the form and surfacing are right.

Export and integrate Export as OBJ or GLTF into Blender, Maya, or your game engine, then refine, rig, and drop it into the game.

Built for Game Production

Prop and environment fill Populate scenes with generated props and set dressing instead of spending modeler-days on background assets nobody will inspect up close.

3D concepting Explore silhouettes, proportions, and material directions in actual 3D before committing production modeling time. A textured mesh answers questions a 2D concept can't.

Character starting points Generate characters in T/A poses with parts, export to your DCC, and let artists spend their time on the finishing work that defines quality — not the blockout.

Marketing and UA renders Generated meshes work beyond the game too: hero props and characters for store art, ads, and promotional scenes, produced in the same workspace as your 2D and video creative.

Layer's 3D generation is trusted as part of the platform used by 300+ game studios and entertainment brands, with consumption-based Creative Units, no seat fees, and plans from $10/month for 300 CUs. Start free and see how fast a prompt becomes a mesh.

3D Generation — FAQ

What does Layer's 3D generation actually produce?
Text-to-3D generates textured meshes with PBR material sets and textures alongside the geometry, so you get an asset you can evaluate and use — not just a shape.
Can generated characters be posed for rigging?
Yes. Layer supports T/A poses and parts, giving character meshes the neutral stance downstream rigging and animation workflows expect.
Which formats and tools can I export to?
You can export to Blender, Maya, or your game engine, with OBJ and GLTF formats supported.
Do I need a separate subscription for 3D on top of image and video tools?
No. 3D generation is part of the same Layer workspace as image, video, and audio — 149+ AI models under one consumption-based plan with no seat fees.
Is Layer safe for studio IP?
Yes. Customer data is never used to train foundation models, and Layer is SOC 2 Type II with SSO/SCIM, role-based access, and exportable audit logs.

Try 3D Generation today

Generate your first textured 3D mesh today. Layer is free to start, with no credit card required.