What the Panel Does
Layer runs inside Photoshop as a UXP panel. Generation happens against the document already open in front of you — no export, no upload, no second window.
Generate against the current layer Send the active layer to Layer, describe the change, and the result comes back as a new layer in the same document, at the same size, in the same place.
Your selection is the mask Marquee, lasso, or Select Subject: whatever is selected is what gets regenerated, and everything outside it keeps its pixels. Inpaint, relight, change the camera angle, or extend the canvas — all confined to the area you chose.
Editing tools that know what a layer is Split a flat image into editable layers, remove a background, restore an aged photo, or put a product on a person. Each result lands back in the document as layers you can keep working on.
Every model, one panel FLUX, Imagen, Recraft, Nano Banana and the rest of the catalogue are all behind the same prompt box, alongside any custom style you have trained on your own artwork. Switching models is a dropdown, not a new subscription.
One session with the rest of the team Every generation is saved to a Layer session you can open in the browser, so what you make in Photoshop is already where your team looks for it.
Why Layer + Photoshop
Photoshop is where AI-generated assets become production-ready. For game artists, concept artists, and art directors, it is the finishing environment — the place where concepts get polished, textures get refined, and assets get prepared for the game engine.
The panel removes the part of that job nobody wanted: the round trip. Generate a variation, mask it, regenerate the part that didn't land, and keep going, all in one document. When a piece is ready to leave Photoshop, it is already in a Layer session with the rest of its versions.
PSD Export and Round-Trip Editing
Work the other way round just as easily — generate in Layer, finish in Photoshop:
Native PSD Files Export Layer-generated images as PSD files that open natively in Photoshop with full fidelity, ready for professional finishing work.
Layer System Compatibility Generated PSDs work with Photoshop's full layer system — masks, blending modes, adjustment layers, and smart objects.
Art Director Review Art directors receive PSDs they can annotate with familiar tools, then send back for another generation pass. The format keeps the feedback loop tight.
Concept-to-Polish Pipeline
The most productive workflow pairs Layer's generation speed with Photoshop's precision:
- Generate 20–50 concept variations in Layer
- Select the best candidates
- Open them in Photoshop as PSD
- Refine details, adjust colors, add finishing touches
- Export final assets for the game engine
This lets concept artists explore more directions in a day than traditional sketching allows in a week — while keeping the manual control production-quality assets demand.
Texture Refinement Workflows
Generate base textures in Layer for texture generation workflows, then refine them in Photoshop:
- Add wear details, scratches, and aging effects
- Adjust normal maps and height data
- Fix seamless tiling edges
- Apply color corrections for specific lighting conditions
- Export PBR-ready texture sets for Unity or Unreal Engine
Batch Generation and Automation
Production-scale studios pair Layer's batch generation with Photoshop's automation:
Batch Export Generate a large set of asset variations in Layer, export them all as PSD or PNG, then use Photoshop Actions to apply standard adjustments and save outputs in the format the game engine wants.
Scripted Pipelines The Layer API drives generation from your own tooling, feeding assets into Photoshop processing pipelines without manual intervention.
Icon and Item Sets Especially strong for large sets of item icons, character portraits, or environmental tiles where hundreds of assets have to stay consistent. Indie game developers and large studios alike work this way.
Resolution and Quality
- Generate at any resolution from 512px drafts to 8K production assets
- Match exact project specifications without upscaling artifacts
- sRGB color space by default — the standard for game assets and digital media
- Lossless PNG for compositing, or PSD for full layer preservation
Whether you are a solo freelance artist or a studio production team, Layer and Photoshop scale together.



