Tripo v3.0
Tripo v3.0 is the latest and most advanced 3D model from Tripo AI, representing a major leap in generation quality and control. This version is engineered to produce highly detailed, production-quality assets with superior textures and clean geometry. For professional 3D artists and game studios, Tripo v3.0 is a state-of-the-art tool that streamlines the creation of complex characters, environments, and props, significantly accelerating development workflows.
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Tripo v3.0 is the latest and most advanced 3D model from Tripo AI, representing a major leap in generation quality and control. This version is engineered to produce highly detailed, production-quality assets with superior textures and clean geometry. For professional 3D artists and game studios, Tripo v3.0 is a state-of-the-art tool that streamlines the creation of complex characters, environments, and props, significantly accelerating development workflows.
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and Tripo v3.0 becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use Tripo v3.0 to model a wooden treasure chest with iron bands, game-ready.”
execute_forge({
"base_model_id": "tripo-3.0",
"prompt": "A wooden treasure chest with iron bands, game-ready",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/tripo3d-v3-0/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"prompt": "A wooden treasure chest with iron bands, game-ready"
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- prompt string
- Describe what to generate, or the change to make.
- face_limit integerdefault 30000200–500000
- The maximum number of faces in the output mesh.
- low_poly boolean
- A simpler mesh with far fewer faces, for stylized or real-time use.
- include_textures booleandefault true
- Paint colour onto the mesh. Off returns bare geometry.
- pbr_materials booleandefault false
- Add metalness, roughness and normal maps so the model reacts to light in a game engine.
- detailed_geometry boolean
- Sculpt finer surface detail into the mesh. Takes longer.
- generate_parts boolean
- Split the model into separate parts you can edit on their own.
- pose_mode enumdefault NONENONE, A_POSE
- The pose a character is built in. An A-pose or T-pose is easier to rig.
- guidance_file_init_image file[]
- Add each image to the view it shows. Any images need a front view
- prompt_language string
- The language the prompt is written in, so it reaches the model as you meant it.
Why use Tripo v3.0 for 3D?
Fast single image to 3D reconstruction with strong silhouette accuracy
Tripo v3.0 converts 2D reference images into solid 3D meshes at high speed, maintaining accurate proportions and clean shape definition. It is ideal for quickly turning concept art or item visuals into usable asset starting points.
Clean, lightweight geometry suitable for real time engines
Meshes generated with Tripo v3.0 are optimized for clarity and simplicity, making them easy to import into Unity, Unreal, and Blender. This lightweight approach helps teams prototype gameplay objects, characters, or tools without heavy cleanup.
Great for stylized and semi realistic game assets across multiple themes
Tripo v3.0 handles a wide range of visual styles, from hand painted fantasy props to semi realistic collectibles. Its flexibility makes it strong for LiveOps asset packs, shop items, and content exploration across genres.
Quick 3D item generation for UA creatives and marketing renders
Turn 2D item art or promo images into rotating 3D models for ad sequences, shop displays, or cinematic shots. Tripo v3.0 keeps silhouettes stable so assets read clearly at mobile scale.
Rapid prototyping for gameplay features and interactable objects
Generate early 3D representations of weapons, tools, pickups, or environmental objects to test ideas quickly. Tripo v3.0 accelerates early production by reducing modeling time for placeholder or mid fidelity assets.
LiveOps item packs and seasonal content drops
Create consistent 3D variants of items based on event themes or seasonal updates. Tripo v3.0’s speed makes it ideal for pipelines that require frequent, high volume asset refreshes.
FAQ
How much does Tripo v3.0 cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
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