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Your story,on screen.

Cutscenes, trailers, animated shorts and brand spots. Brief Motion Designer like a production team, or direct every shot yourself: cast, camera, voice, score and the cut, in one workspace.

500+image, video, voice and music models
1 briefto script, shots, score and the cut
7camera quick-sets, or your own path
0seat fees, on any plan
Who it's for

Games, film or a brand. Same crew.

Four worlds on this page, each made in Layer, each in its own look. Pick yours.

Ashfall Choir title shot
Saltgrave · Ashfall Choir
Narrative games & cinematics teams

Cutscenes, trailers and dialogue, in your game's look.

Story scenes, level intros and the opening film, framed as the game. Trailers that build to a title or a date. Every speaking character with a face, a voice and lips that match.

  • Characters and sets locked with Reference Sets
  • Lip-synced dialogue and portraits for every line
  • Finish in Premiere Pro, After Effects or DaVinci Resolve
Seven Courses animatic
Seven Courses
Filmmakers, animation & previs

From animatic to picture, with your cast on model.

Turn a script into a shot list and storyboard, then into moving shots. Seven characters at one table, and each still looks like themselves in the kitchen, the close-up and the dub.

  • Storyboards and animatics in your film's style
  • Voices, lip-sync and a score cut to picture
  • Dubs in other languages, picture untouched
Low Orbit Lullaby square cut
Low Orbit Lullaby · for Hollis
Agencies, brands & in-house studios

One spot. Every placement. Every market.

Hand over the brand once: logo, fonts, colors and house rules. The film comes back in each placement you need, with hook variants to test. Nothing posts by itself.

  • Brand reference set and Workspace Skills
  • 16:9, 9:16 and 1:1 from one thread
  • Usage limits, roles and audit logs for every client
01Motion Designer

One brief. A whole film.

Brief it the way you'd brief a production team. Motion Designer writes the script, makes the shots, the voice and the music, builds the edit and re-cuts it for each placement, and stops wherever the call is yours.

How Motion Designer works →
Create marketing videoBrief card
FOR
Ashfall Choir, a dark-fantasy narrative game. A mute girl sings fire through a burning cathedral city.
TYPE
Launch trailerTeaserCutscene
ART
Art on my boardReference set
SOUND
MusicVoiceoverSFX
FORMAT
Wide 16:9Vertical 9:16
PLAN
Storyboard first
Plan the trailer
Storyboard 1: the procession
01
Storyboard 2: the first breath
02
Storyboard 3: the fire parts
03
Storyboard 4: the choir
04
Storyboard 5: the firebirds
05
Storyboard 6: the title
06
ASHFALL CHOIRSHE SINGS. IT BURNS.
Ashfall Choir · launch trailer
01BriefOne card, defaults already picked.You confirm
02StoryboardA still per beat, before anything moves.You approve
03FootageEach shot on the model that suits it.
04Voice & scoreMusic planned section by section to the cut.
05EditType, transitions and timed reveals, in code.You review
06Each placementRe-cut wide, vertical and square.You publish
02Cast & set

Lock the cast once. Every shot stays on model.

Turn a model sheet into a Reference Set and your characters keep their faces, costumes and quirks from the wide to the close-up, and their voices when they speak.

  • Character, style and set references
  • Turnarounds and expression sheets in one pass
  • Shared with the whole team, no prompt pasting
Maître Octave model sheet: turnaround and six expressionsReference Set · Maître Octave
On modelDining car · the pour
Octave and the tortoise chef in the galleyOn modelGalley · the evidence
The badger duchess with a lorgnetteOn modelClose-up · the duchess
03Camera

You're the DP. Same frame, any move.

Start from one still and choose how the camera travels: a quick-set, or your own path of up to twelve keyframes around the subject. Same shot, a different film every time.

Saltgrave · one first frame
Also: Full orbit · Crane down · Arc and rise · Dolly zoom · your own keyframes
04Voice

Give them a voice. And the lips to match.

Direct a line like an actor: accent, age, mood, the pause before the question. Lip-sync it to the still you approved, then dub it into the languages you ship in.

Saltgrave · lip-synced dialogue

Inspector Wren Halloway

Late fifties · low, gravelly · island accent
"You drowned the night of the storm, lad. I know. So tell me. Who rowed you out?"
  • Text to speech with direction and pauses
  • Voice Changer keeps your actor's take, swaps the voice
  • Lip sync on any approved still
  • Dubs that leave the picture as it is
ENESDEFRJAPT-BRKO
Six dialogue portraits of Wren HallowayDialogue portraits · one per emotion
05Score & sound

Score it to the cut.

Plan the music the way a composer does: a section per beat, each with its own length and instruments, landing the hit where the title lands. Then sound effects where the action is.

Ashfall Choir · trailer scoreWordless soprano, monastic choir, taiko, brass · 0:25
0:00
BreathMarchFirebirdsTitle
06Edit & finish

Notes, not reshoots.

Ask for changes in plain words and the revised cut lands on your board. Or take it home: the shots, the score and the stems open in the edit suite you already use.

ashfall_trailer_16x900:24 · 24 fps"Land the title on the last hit."
V1
A1
FX
embersarmor stepsglass shatterwingbeat
07Every placement

One spot. Every screen it runs on.

Happy with the first cut? It re-cuts the film for each placement, one after another on the same thread, and dubs it for each market. Every frame below is composed for its own shape, not cropped.

16:9 · TV & YOUTUBE
Far from home. Never out of reach.Hollis
9:16 · STORIES
Far from home. Never out of reach.Hollis
1:1 · FEED
Far from home. Never out of reach.Hollis
Market
Everything a story ships

From the first sketch to the one-sheet.

Animatics, motion comics, dialogue portraits, posters and key art, in whatever look the story needs.

Ashfall Choir poster
Theatrical one-sheetAshfall Choir · painterly
Seven Courses animatic
AnimaticSeven Courses · story-artist pencils
Low Orbit Lullaby motion comic page
Motion comicLow Orbit Lullaby · anime
Establishing shotSaltgrave · photoreal
Sef close-up
Hero close-upAshfall Choir
Seven Courses key art
Key artSeven Courses · 3D animated
Wren dialogue portraits
Dialogue portraitsSaltgrave · six emotions, one likeness
Your team

Every role, at full speed.

One workspace for the people who write it, shoot it, cut it and ship it. No seats to buy.

Narrative directorScript to storyboardBeats, shot list and a still per beat before anyone animates.
Cinematic artistShots that moveFirst and last frames, camera paths, the right model per shot.
Character artistThe cast, on modelSheets and Reference Sets every teammate generates from.
Voice & localizationEvery line, every languageDirected voices, lip-sync and dubs from one approved take.
Composer & soundA score per sectionMusic planned to the cut, plus effects where the action lands.
EditorNotes, not reshootsRevisions in plain words, or straight into your edit suite.
Agency producerA workspace per clientBrand sets, budgets and audit logs kept apart for each account.
Brand marketerEvery placementRe-cuts, hook variants and markets from one approved spot.
In the Wild West that is GenAI land, be more like our partners at Layer. Layer is our partner of choice for all things 2D, 3D, & Video.
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Luke DickenHead of AI, Take-Two Interactive
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FAQ

Questions story teams ask first.

Do I have to use Motion Designer?

No. Brief Motion Designer for a finished film, or work shot by shot yourself: images, video with camera moves, voices, lip-sync, music and the timeline are all there as separate tools on the same board.

Will my characters stay consistent across shots?

Turn approved art into a Reference Set: a character, a style or a set. Every teammate generates from it, so faces, costumes and props hold from the wide to the close-up.

Does it work with my edit suite?

Yes. The Layer panels for Premiere Pro, After Effects and DaVinci Resolve bring generation into the project you already have open, and every file exports at full quality.

Can I use the outputs commercially?

Yes, on paid plans you own what you make. Customer data is never used to train foundation models, and every asset is traceable in the audit log.

How is it priced?

Pay for what you generate in Creative Units. You see the cost before a run, there are no seat fees, and admins can set usage limits per team or per client.

Your story.
On screen.

Bring a script, a sketch or a single sentence. Layer brings the crew.