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Layer for iGaming

Every AI model. One place to learn. Your IP stays yours.

Layer is the AI creative platform for iGaming art and marketing teams. Re-theme proven titles, pitch new games, ship every seasonal event and produce on-model art with Reference Sets, all in one tool.

Start free, invite your team to explore together.

  • 300+ AI models, including Gemini 3.1 Flash Image, Seedance 2.5, FLUX.2 [pro], Tripo v3.1, Veo 3.1, GPT Image 2, ElevenLabs TTS V3, MiniMax H3 Max, Seedream 5.0 Pro, Rodin Gen-2.5, Sora 2, Recraft V4, Runway Gen-4.5, Meshy V7.1, ElevenLabs Music
  • Your art trains private Reference Sets, never anyone else's model

Learn one tool, not twelve

Image, video, 3D, audio and playables in one agent-first workspace. Ask in plain language; the agent picks the model, shows the cost and generates. Then edit, polish and export in any format. Use Layer's native plugins for the Adobe suite and cut out the back and forth.

Accept AI. Get better at your job.

Your artists stay in charge of the ideas. Layer takes the passes that eat their week.

You

The work that needs a creative director

Warmer gold on the collar. Keep the eyes.
Approved by art direction
  • The concept and the pitch
  • Art direction and taste
  • Final polish and sign-off
  • Which ideas get built

Layer

11 assets from one decision

Everything made from that one decision

Variations

Seasonal swaps

Every placement

Motion draft

Four jobs iGaming teams give Layer

The work your studio already does, done faster and in your style.

Re-theme a proven title

Players already trust the math and the feel. Give the game a new world in days, not a production cycle.

  • Symbols, backgrounds, frames and UI re-skinned together
  • Layout and readability preserved across every theme
  • Batch reskin workflow: type a theme, hit Run, the whole set regenerates
Purple Nile
Base game

Same layout, same feel, new world. The reels re-skin on their own; pick a theme to jump to it.

Drop in the asset setTheme: HalloweenRunWhole set, new theme

Pitch new games in an afternoon

Turn a one-line idea into a visual direction your greenlight meeting can react to. Bring three concepts instead of one.

  • Key art, sample symbols and palette per concept
  • A short teaser clip to sell the mood
  • Winning concept goes straight into production
Tidecaller key art
TidecallerA storm-sea siren who pays out with every rising wave.
Ember Crown key art
Ember CrownA volcanic kingdom where every win cracks the crown open.
Jade Express key art
Jade ExpressA night train across the mountains, one carriage per bonus.

Never miss a seasonal event

Keep live games fresh with event art for every moment on your calendar, ready a season ahead.

  • Event key art, UI frames and store visuals
  • Matching promo banners, CRM headers and social
  • Same characters and style, every event, every year

Stay on-model with Reference Sets and Skills

Train a private Reference Set on your own art. Every output stays on-model, and your IP never trains anyone else's model.

  • One set per game, character or studio style
  • Private to your workspace and its permissions
  • A project Skill keeps every teammate's session on-brand
Skill
purple-nile-game-skill

A saved brief that locks the art style, symbol hierarchy and build rules. Every new session, yours or a teammate's, starts on-brand without re-explaining the game. Your art bible, finally in use.

Showcase: Purple Nile, built in Layer

Purple Nile was built end to end in Layer: one Reference Set, one Skill, one reskin workflow, one playable. The same symbols you just saw, running as a real slot.

  • A self-contained HTML5 playable, ready for ad networks
  • One-click download, a shareable link, and a QR code to play on any phone
  • Start from a genre or drop in an existing HTML playable to iterate on
Play Purple Nile

Every studio keeps its own look

Each team gets its own workspace, Reference Sets and budget, so every studio manages its own P&L. The group keeps brand control and one view of spend across all of them.

Works with the rest of your stack

Layer plugs into the tools your artists already use. Generate game art, then refine it in Photoshop, edit motion and video with native panels for After Effects and Premiere Pro, and export straight into Unity or Unreal.

See all integrations
Purple Nile art from Layer in Maya
Purple Nile art from Layer in Unity
Purple Nile art from Layer in Unreal Engine

Photoshop. Generate, edit and relight without leaving Photoshop. Your selection is the mask, and every result lands as a new layer.

0:44

Six things your art team can do this week

Burcu Hakguder, Layer co-founder, walks through each one live.

In production today

The largest iGaming teams run their production on Layer.

Customer references shared on request.

  • SOC 2 Type II
  • Customer data is never used to train foundation models
  • SSO and SAML with Okta and Azure AD
  • Full audit trail on every generation
  • DPA and security review support
Light & WonderSciPlayHuuugeZyngaMerkur GamingIGTGamomatBig Fish GamesDoubleU Games

Questions iGaming teams ask

Which AI models are included?+

Leading image, video, 3D, audio and playable models in one interface, including Gemini 3.1 Flash Image, Seedance 2.5 and MiniMax H3 Max. The agent picks the right one for each brief, or you choose. New models land in the same place, so your team never switches tools.

Will AI replace our artists?+

No. Layer takes the repetitive passes: variations, resizes, re-skins and first drafts. Your artists keep the concept, the direction and the final call, and spend more of their week on ideas.

What is a Reference Set?+

A private set trained on your own approved art. It keeps every output on-model for a game, character or studio style. It lives in your workspace and never trains anyone else's model.

Who owns what Layer produces?+

You do. Outputs from your workspace belong to your company.

Can we re-theme a title we already shipped?+

Yes. Upload approved art from the title, build a Reference Set, then re-skin symbols, backgrounds, frames and UI into a new theme while the layout stays intact.

What about advertising rules in regulated markets?+

Nothing ships without your review. Your marketing and compliance teams stay responsible for ad-code checks in each market.

Bring your next title to Layer

Start free and explore with your team, or book a demo and we'll show it on a game like yours.