The performance is often the easy part — any writer or director can read a line with exactly the emphasis and emotion the scene needs. The expensive part is getting that same delivery in the right voice: booking sessions for every character, re-recording for every script change, and waiting on availability while content deadlines don't wait at all.
Layer's Voice Changer separates the performance from the voice. Record speech in any voice — your own included — and convert it to a target voice while preserving the content, timing, and pacing of the original read. The direction, the beats, the comedic pause: all of it survives. Only the voice changes, which means one actor's read can become any character in your game.
Key Capabilities
Performance-Preserving Conversion The converted output keeps the original read's content, timing, and pacing intact. What you performed is what the character delivers — in their voice, not yours.
One Actor, Full Cast A single performer can voice an entire scene. Record every character's lines in one session, then convert each read to its character — no scheduling a session per role.
Works with Cloned Voices Convert into custom voices built with Layer's Voice Cloning, so converted dialogue matches your established characters exactly rather than approximately.
Powered by Leading Models Layer's audio features are powered by leading models including ElevenLabs, inside a platform of 149+ AI models across image, video, 3D, and audio.
Enterprise-Grade Protection Recordings stay yours. Customer data is never used to train foundation models, with SOC 2 Type II, SSO/SCIM, and role-based access for studio teams.
How It Works
Record the read Capture the line with the delivery you want — any voice, any mic, anywhere. The performance is what matters; the voice is about to change.
Pick the target voice Choose the character voice the line belongs to, including custom voices you've cloned or designed on Layer.
Convert and ship Layer converts the recording into the target voice with the original timing and pacing preserved. Review, iterate if needed, and drop it into your game.
Built for Game Production
Dialogue at Scale RPGs and narrative games carry thousands of lines across dozens of characters. Voice conversion lets a small team produce directed, performance-quality dialogue for the full cast.
Live-Ops Speed When an event script lands a week before launch, record the lines in-house and convert them to established character voices the same day — no session booking in the critical path.
Directed Performances Directors get exact control over delivery by performing the line themselves, instead of iterating through takes to describe the pacing they're hearing in their head.
Placeholder to Final Scratch VO recorded during development converts into real character voices, so playtests and vertical slices sound shippable long before final casting decisions.
Trusted by 300+ game studios and entertainment brands including Zynga, SciPlay, Huuuge Games, and Machine Zone, Layer turns any good read into every character's voice.