Meshy V6
Meshy V6 from Meshy delivers the next generation of high-fidelity 3D asset creation. Designed to produce production-ready models with a focus on PBR materials, quad mesh topology, and face rigging, it targets professional 3D artists and game studios who need assets that are not only visually impressive but also technically optimized for modern game engines and animation pipelines.
See more
Meshy V6 from Meshy delivers the next generation of high-fidelity 3D asset creation. Designed to produce production-ready models with a focus on PBR materials, quad mesh topology, and face rigging, it targets professional 3D artists and game studios who need assets that are not only visually impressive but also technically optimized for modern game engines and animation pipelines.
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and Meshy V6 becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use Meshy V6 to model a wooden treasure chest with iron bands, game-ready.”
execute_forge({
"base_model_id": "meshy-v6",
"prompt": "A wooden treasure chest with iron bands, game-ready",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/meshy-v6/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"prompt": "A wooden treasure chest with iron bands, game-ready"
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- prompt string
- Describe what to generate, or the change to make.
- prompt_enhancement enumdefault AUTOAUTO, OFF, STANDARD
- Let the model rewrite the prompt before generating.
- seed integer
- The starting point for the model's randomness. The same seed and settings give the same result.
- draft booleandefault false
- Render a quick, low-cost preview you can complete at full quality later.
- face_limit integerdefault 30000200–300000
- The maximum number of faces in the output mesh.
- quad_mesh boolean
- Build the mesh from four-sided faces, which are easier to edit and rig than triangles.
- include_textures booleandefault true
- Paint colour onto the mesh. Off returns bare geometry.
- pbr_materials booleandefault false
- Add metalness, roughness and normal maps so the model reacts to light in a game engine.
- enable_rigging boolean
- Add a skeleton so the model is ready to animate.
- pose_mode enumdefault NONENONE, A_POSE, T_POSE
- The pose a character is built in. An A-pose or T-pose is easier to rig.
- texture_resolution enumdefault NONE4 options
- Resolution of the painted texture. 8K costs extra.
- remove_lighting booleandefault true
- Strip baked highlights and shadows from the texture so it lights evenly in a game engine.
- mesh_density enumdefault NONE5 options
- Let the model size the face count to the shape at one of four densities instead of a fixed face limit.
- guidance_file_init_image file[]
- Views of the same subject, in any order
- prompt_language string
- The language the prompt is written in, so it reaches the model as you meant it.
Create amazing 3D assets with Meshy V6 on Layer
The complete content creation platform for modern game teams. From concepting to polished in-game assets - across Image, 3D, Video, and Audio.
Why use Meshy V6 for 3D?
High-quality 3D generation
Meshy V6 produces clean geometry, accurate proportions, and detailed surfaces suitable for game-ready assets and prototyping.
Engine-ready output
Exports in standard formats compatible with Unity, Unreal Engine, and Blender. PBR materials and clean topology where supported.
Rapid prototyping
Go from concept to 3D asset in minutes. Ideal for early-stage exploration, shop items, and LiveOps content.

Rapid 3D asset prototyping for game development
Go from concept image to 3D model in minutes. Ideal for evaluating designs, testing in-engine, and building asset libraries.

Shop items and cosmetic content for LiveOps
Generate 3D items, weapons, and cosmetics for live service updates. Keep your content pipeline flowing without bottlenecks.

Marketing renders and promotional 3D content
Create polished 3D renders for store listings, social media, and ad creatives without heavy production overhead.
FAQ
How much does Meshy V6 cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
Other 3d models on Layer
Meshy Rigging
Meshy
Auto-rigs humanoid 3D models and optionally applies a preset animation, returning rigged GLB/FBX.
Meshy V7
Meshy
Meshy V7. Text, image, and multi-image to 3D with PBR, quad mesh, and optional rigging.
Meshy Auto Split
Meshy
Splits a 3D model into separately printable parts, automatically or along parts you name.
Tripo v3.0
Tripo
Latest 3D model for production-quality assets with superior textures and clean geometry.
Hunyuan 3D 3.0
Tencent
Professional-grade 3D model optimized for high-quality, detailed assets with advanced features.
Rodin Gen-1.5
Hyper3D
Advanced 3D generation model creating high-quality, textured T-pose avatars from a single image.