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Layer for UA Managers

UA managers use Layer to generate ad creative at scale, test more variations, and find winning creative faster. Built for mobile game user acquisition teams.

game studios on Layer
400+
AI models in one workspace
300+
production throughput studios report
3x to 8x
seat fees, on any plan
None
01

Variants without a design ticket

Describe the change and Layer makes it on the ad that is already winning, a new hook, character, background or call to action. Your designers keep the concepts; you keep the tests moving.

  • One variable at a time, so every test reads clean
  • Every size and placement from one approved ad
  • Your game's look held by a reference set
UA Ad Variations
02

Video hooks before the shoot

Storyboard frames, opening hooks, scene art and end cards come out of one session, then go to video with the video models in Layer.

  • Hook frames and thumbnails to test first
  • Image to video on leading video models
  • End cards sized for every network
UA Video Ads
03

Learn from the last batch

Score each variant against your brand rules before it ships, then build the next round from the winners instead of from a blank page.

  • Output scores against your brand rules
  • The next round built from what won
  • Replacements ready before a winner fatigues
IPM Creative Testing
04

Every market from one winner

Take the ad that won in one market to the next, with localized headlines, regional art direction and each network's sizes, in the same session.

  • Localized headlines and calls to action
  • Regional art direction, the same characters
  • One set per market, ready to upload
Localized UA Creatives

In production

400+ game studios make art, ads and assets on Layer, from small teams to the largest publishers.

  • King
  • Zynga
  • Tripledot
  • SciPlay
  • Big Fish
  • IGT
  • Peak Games
  • Unity
  • T2
  • Light & Wonder
  • Stillfront
  • Wildlife
🇬🇧 United Kingdom
"Layer supercharged Tripledot's art creation, tripling our production speed and elevating quality. By reducing our reliance on outsourcing, we've saved significant costs and brought the magic of art production in-house."
Andriy Matviychuk

Andriy Matviychuk

VP of Creative, Tripledot Studios

Frequently asked questions

Can UA managers use Layer without design skills?+

Yes. Layer is built for UA managers to self-serve creative production. You describe what you need — characters, gameplay moments, visual styles — and Layer generates production-ready ad assets. No Photoshop or design experience required. Most UA managers are producing effective creative within their first session.

How does Layer fit into my existing UA workflow?+

Layer slots into the creative production phase of your UA workflow. Generate assets in Layer, then export sized and formatted for direct upload to Meta Business Manager, Google Ads, TikTok Ads Manager, or any ad network dashboard. Layer replaces the design ticket and waiting — not your ad platforms or attribution tools.

How many creative variations can I realistically test per week with Layer?+

UA managers using Layer typically test 50–100+ variations per week, compared to 5–10 with traditional design workflows. The bottleneck shifts from creative production to testing capacity and budget allocation. Most teams see a 10x increase in testing velocity within the first month.

What about creative quality — does AI-generated creative actually perform?+

Mobile game studios using Layer report AI-generated creative performing comparably to hand-crafted ads, with some variations outperforming. The advantage is volume — when you test 50 variations instead of 5, you find high performers faster. Your creative judgment guides direction; Layer handles production.

How does Layer handle creative fatigue?+

Layer makes fatigue management proactive instead of reactive. When a winning creative starts declining (typically 5–14 days), you generate 20+ fresh variations on that theme in minutes. Most UA managers build a rotation pipeline — always having replacement creative ready before current winners fatigue.

Read the full guide

UA managers live in a constant tension: the algorithms demand more creative, networks punish fatigue, and every day without fresh variations is wasted spend. But design teams have their own priorities, and the ticket queue means your best campaign ideas sit for days before getting assets.

Layer gives UA managers what they've always needed: self-serve creative production at the speed UA demands. Generate ad variations without filing design tickets. Test hooks, characters, backgrounds, and CTAs across every channel in your media mix. Find winning creative by testing more, not guessing better. Whether you're running campaigns on Meta, Google, TikTok, or ad networks, Layer puts creative production directly in your hands.

The UA Manager's Creative Bottleneck

Every UA manager knows this cycle:

You spot an opportunity. A competitor's creative is fatiguing, a new audience segment looks promising, or a game update creates a fresh angle. You need creative — now.

You file a design ticket. The request enters a queue behind brand campaigns, app store refreshes, and three other UA managers' requests.

You wait 3–7 days. By the time creative arrives, the window may have closed. The competitor refreshed. The trend passed. Your budget sat underperforming.

You get 3–5 variations. Not the 50 you need for statistical significance. Not the diversity you need for multi-channel testing. Just enough to launch — not enough to optimize.

Layer eliminates this bottleneck entirely. Generate the creative you need, when you need it, at the volume UA demands.

Self-Serve Creative Production

Layer puts creative production in the UA manager's hands:

No Design Skills Required Describe what you want in plain language — "dramatic gameplay moment with our hero character fighting a boss, dark background, action-forward." Layer generates production-ready ad assets.

Instant Iteration Don't like the direction? Adjust and regenerate in seconds. Explore 10 visual approaches in the time it used to take to write one design brief.

Multi-Model Access Layer aggregates 300+ AI models. Use photorealistic models for live-action style ads, stylized models for character-forward creative, and specialized models for specific visual effects. Find the model that matches your game's aesthetic.

Production-Ready Output Export assets sized for every platform — 1080x1920 for TikTok/Stories, 1200x628 for Facebook feed, all Google UAC responsive formats, and every ad network specification. No resizing, no reformatting.

Creative Testing at UA Speed

Layer transforms how UA managers approach creative testing:

Volume Testing Generate 50–100+ variations per session. Feed Meta's Advantage+, Google's App Campaigns, and TikTok's algorithm with the creative abundance they need to optimize.

Structured Experimentation Test systematically — isolate one variable at a time (hook, character, background, CTA) while holding others constant. Get clean performance signals instead of noisy multi-variable tests.

IPM Optimization Produce the creative volume needed for systematic installs-per-mille testing. Higher IPM means lower effective CPI across every channel.

Weekly Testing Cadence With Layer, weekly creative refreshes become standard instead of aspirational. Launch new tests every Monday instead of every month.

Channel-Specific Creative Management

UA managers run campaigns across multiple channels simultaneously. Layer covers every one:

Meta (Facebook & Instagram) Generate the visual diversity Advantage+ needs. Feed ads, stories, reels, and carousel formats from a single production session.

TikTok Create native vertical creative that matches TikTok's aesthetic — UGC-style, gameplay-forward, trend-responsive variations.

Google UAC / App Campaigns Supply all responsive formats. Google's algorithm rewards creative volume — give it what it needs.

Unity Ads, ironSource, AppLovin End cards, interstitials, and playable ad assets formatted for every in-app network in your mediation stack.

App Store Screenshots Don't just optimize ads — optimize the store listing every paid click lands on. Generate and A/B test screenshot variations.

Fatigue Management Pipeline

Creative fatigue is the silent killer of UA performance. Layer makes fatigue management proactive:

Pre-Build Replacement Creative When you launch a new winner, immediately generate 20+ variations on that theme. Have replacements ready before the original fatigues.

Performance Monitoring Integration Track which assets are in rotation and their performance trajectory. When IPM starts declining, your replacement creative is already staged.

Theme Evolution Don't just replace — evolve. Generate variations that gradually shift the winning visual while preserving the hook that drives installs. Extend winner lifecycles.

Seasonal Refreshes Quickly adapt winning themes for game events, seasonal moments, and feature updates without starting from scratch.

Collaboration with Creative Teams

Layer doesn't replace your creative team — it changes the collaboration model:

UA Managers Handle Volume You generate the high-volume variation testing creative directly. No tickets, no waiting.

Designers Handle High-Concept Your design team focuses on developing new creative concepts, style guides, and hero creative — the work that benefits most from human creativity.

Shared Style Libraries Designers set up style guides and brand parameters in Layer. When you generate creative, it automatically matches the game's visual identity.

Art Director Approval Route generated creative through approval workflows when needed. Maintain quality standards without creating production bottlenecks.

Campaign Analytics Integration

Layer supports data-informed creative decisions:

Creative Tagging Tag every variation by hook type, character, visual style, CTA, and theme. Map performance data back to specific creative decisions.

Winner Pattern Analysis After 3–5 testing cycles, clear patterns emerge. Layer helps you build institutional knowledge about what drives installs for your game.

Budget Allocation Intelligence Understand which creative approaches deserve more testing budget. Stop wasting spend on visual directions that consistently underperform.

Cross-Channel Insights Compare creative performance across channels. A hook that wins on TikTok might underperform on Facebook — Layer helps you produce channel-optimized variations.

Start making with Layer

Stop waiting on design tickets for UA creative. Create a free Layer account and generate the ad variations your campaigns need — today, not next sprint.