By the time a level has its art, its mood is already settled. Turning that picture back into a written music brief loses most of what it says, and the level sits silent until someone finds the words.
Attach the art and ask for its theme. Layer scores it with Lyria 3 Pro using the image itself as the reference, so you skip translating a painting into adjectives.
The Picture Settles the Mood Word
A mood word is a weak brief. Haunting covers a music box and a detuned synth pad alike, and heroic covers a brass fanfare and a chiptune march. A picture closes that gap. A frozen temple under a gathering storm points to a cold theme that builds, and a still, moonlit oasis points to something contemplative, which is what the two examples above came back as.
Words still steer it Name instruments, a tempo or a feeling in the message, and the score follows the words as well as the art.
No art yet Ask for the painting and its score in one message, as with the oasis.
A First Theme for Every Biome
Score each level from its art the day the art lands, then play the whole game's range back to back. Hearing the desert next to the glacier tells you early whether the soundtrack has enough contrast, and a theme found this way gives your composer a reference that already matches the picture.
Themes download as MP3 or WAV, for your engine or your editor. See audio generation for more on music generation in Layer.
For music timed to the second, see orchestral game music. For sets that move with play, see adaptive game music.