Ray 2
Ray 2 is a large-scale, state-of-the-art video generation model from Luma Labs designed to create stunningly realistic and coherent motion. It excels at producing high-fidelity 1080p video with a deep understanding of physics, lighting, and cinematic styles. For filmmakers and visual artists, Ray 2 is a premier tool for generating professional-grade scenes, visual effects, and imaginative narrative content.
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Ray 2 is a large-scale, state-of-the-art video generation model from Luma Labs designed to create stunningly realistic and coherent motion. It excels at producing high-fidelity 1080p video with a deep understanding of physics, lighting, and cinematic styles. For filmmakers and visual artists, Ray 2 is a premier tool for generating professional-grade scenes, visual effects, and imaginative narrative content.
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and Ray 2 becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use Ray 2 to animate a torch-lit dungeon corridor with a slow dolly forward.”
execute_forge({
"base_model_id": "ray-2",
"prompt": "A torch-lit dungeon corridor, slow dolly forward",
"batch_size": 1,
"duration_seconds": 5
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/lumalabs-ray-2/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"prompt": "A torch-lit dungeon corridor, slow dolly forward"
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- prompt string
- Describe what to generate, or the change to make.
- aspect_ratio enumdefault LANDSCAPE_16_9_720p7 options
- The shape and size of the output.
- seed integer
- The starting point for the model's randomness. The same seed and settings give the same result.
- duration_seconds integerdefault 5
- Length of the generated clip, in seconds.
- guidance_file_first_frame file[]
- The frame the video starts on
- guidance_file_last_frame file[]
- The frame the video ends on
- prompt_language string
- The language the prompt is written in, so it reaches the model as you meant it.
Create amazing video content with Ray 2 on Layer
The complete content creation platform for modern game teams. From concepting to polished in-game assets - across Image, 3D, Video, and Audio.
Why use Ray 2 for video?
High fidelity 3D asset generation with strong geometry and materials
Ray 2 produces detailed 3D objects with clean topology, accurate proportions, and realistic materials. It is ideal for generating gameplay items, collectibles, weapons, environment pieces, or stylized assets for rapid production.
Fully textured and lit models ready for game engines
Assets are generated with baked textures and material detail, making it easy to drop them into Unity, Unreal, or Blender. Ray 2 speeds up prototyping and reduces the need for manual texture passes.
Consistent asset style for theme packs and LiveOps drops
Ray 2 creates groups of related items or assets with strong visual cohesion. This makes it effective for LiveOps theme packs, event collections, inventory systems, and shop updates.

Rapid 3D item creation for UA and marketing assets
Generate clean, polished 3D models for use in UA creatives, rotating shop displays, or promotional renders. Ray 2 produces consistent silhouettes and detailed textures that read well in ads.

Fast prototype assets for gameplay and feature iteration
Quickly create placeholder or production ready models for weapons, power ups, tools, creatures, or structures. Ray 2 accelerates prototyping without sacrificing visual quality.

Stylized or realistic asset packs for LiveOps content cycles
Produce theme matched collections of items for seasonal drops, events, or limited time content. Ray 2 makes it easy to maintain coherence across multiple asset types ( weapons, consumables, interactables ).
FAQ
How much does Ray 2 cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
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