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AI Game Menu Screen Design

Shop and Season Pass Mockups That Look Like the Shipped Screen

Describe the screen and what it sells, and the layout players expect comes back in your game's style

What do you want to create?

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Attachments, projects, reference sets and voice are part of your workspace.

Messages to send, and what they made

“Design and mock up the shop screen for my fantasy mobile RPG in portrait: gem bundles, a daily deal and a currency bar, with sample prices and labels written in.”

A portrait fantasy RPG shop screen with a daily deal, gem bundles and a currency bar
Shop

The daily deal leads, the gem bundles follow, and the currency bar stays in view, so the player always knows what they can afford.

“Design and mock up a season pass reward track with free and premium lanes for my racing game, with sample text written in: the season name, tier numbers, reward names and the upgrade button.”

A racing game season pass screen with free and premium reward lanes
Season pass

Claimed, claimable and locked tiers each get their own treatment across the free and premium lanes, and the upgrade button sits in the thumb zone.

“Design and mock up a gacha summon reveal screen for my anime-style hero collector, with sample text written in: the banner name, rarity and the summon buttons.”

An anime-style gacha summon reveal screen with rarity and summon buttons
Gacha reveal

The reveal, the rate-up banner and both summon buttons, single and ten-pull, share one screen, so the player never loses sight of what they are pulling for.

Shops, season passes and gacha screens carry a game's revenue, and they usually get decided in gray wireframes. Nobody can judge an offer until it sits in the game's own style, and by then a sprint has gone into building it.

Describe the screen and what it has to sell, and skip the wireframe. Layer lays it out the way players already expect for that kind of screen and renders it in your style with sample text in place, so the review looks at something close to the real thing.

The Offer That Matters Leads

A store screen has one star and one main action. Layer gives the anchor offer the size and the emphasis and keeps the supporting offers quieter, because emphasis only works while it is scarce: badge every card and players stop seeing badges. The currency stays in view, and the button that spends it sits where the thumb lands.

Each Screen Has Its Own Grammar

A shop opens on the deal of the day. A season pass runs a free lane and a premium lane on shared tier columns, and the premium rewards stay visible while locked, since the gap between the two lanes is the pitch. A gacha screen keeps the rate-up subject large and the summon buttons on the same screen as the showcase. Name the screen and Layer applies the convention that belongs to it.

When a Direction Wins

Mockups arrive as PNG files at your screen's resolution. Once one is approved, ask for its pieces as separate files and build from those.

For the pieces themselves, see game UI kits and game icon sets. For the in-play layer, see game HUD design.

Game Menu and Store Screens — FAQ

Which screens can Layer mock up?+

Shops, premium storefronts, season passes, gacha reveals, inventories, level maps, results and settings. Name the screen and what it has to show, and Layer follows the layout players already know for it.

Is the sample text final?+

No. It is lettering inside a picture, there so the mockup looks finished in review. Your engine draws the real prices, names and timers, so treat the written-in copy as placeholder.

Can I cut the pieces out of the mockup?+

Ask for them as separate pieces. Attach the approved mockup and request the bundle cards, tabs and buttons on their own, without text, so you get clean assets instead of crops. See [game UI kits](/use-cases/game-ui-kit).

Can I test a different offer order?+

Yes. Ask for the same shop with the bundles above the deal, or five tiers where there were three, and review both before anyone builds either.

Can it match my game's existing art?+

Yes. Attach a screenshot and ask for the screen in the same style, or see [UI mockups on your screenshot](/use-cases/game-ui-mockup).

Put your next offer on screen

Create a free Layer account and describe the screen your game sells from.