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Concept Art to Pixel Sprite

Your Character Art, Redrawn to a Real Console's Grid and Palette

Attach the painting and name the machine, and Layer decides which details survive at sprite size

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Attachments, projects, reference sets and voice are part of your workspace.

Messages to send, and what they made

“Recompose this image as a SNES sprite.”

With your character art

A painted illustration of a fox adventurer in a green hood, teal scarf and long brown coat
The source, a stand-in illustration made in Layer
The fox adventurer redrawn as a SNES sprite, with the hood, satchel, belt and sword intact
The snapped SNES sprite

The hood, satchel, belts and sword all carry over, shaded in fourteen colors with smooth SNES ramps.

“Recompose this image as an NES sprite.”

With your character art

A painted illustration of a fox adventurer in a green hood, teal scarf and long brown coat
The source, a stand-in illustration made in Layer
The fox adventurer redrawn as an NES sprite, keeping the hood, scarf, coat and tail
The snapped NES sprite

The ears, scarf and tail survive in nine NES colors. On the NES, ask for larger single-color blocks, as here, to keep a detailed painting readable.

Your character already exists as a painting or a concept sheet, and the sprite has to carry it on a grid as small as 64 blocks across. Doing that by hand means redrawing at a fraction of the size and deciding which details earn a pixel, all inside the machine's palette. A downscale filter skips the deciding, which is why it gives you mush.

Attach the art and name the machine. Layer redraws the subject for that hardware, keeping its silhouette, pose and key colors, then snaps it to the machine's grid and palette.

What the Machine Name Decides

Naming a console fixes the palette and the grid, including how coarse the blocks are and whether the pixels are square. An NES sprite snaps to blocks twice the size of a SNES one on the same image, so it has room for far less. Layer redraws to those rules before the snap, which is the step a filter never takes: it chooses which features to keep at that size, then makes every block one flat color from the palette.

One Fox, Two Consoles

The same painting went to two machines above. The SNES version keeps the satchel, belts and sword, shaded in fourteen colors. The NES version works with nine colors and coarser blocks, and it still keeps the ears, scarf and tail. Compare the two against your game's screen before you commit.

On 8-bit machines the finest details drop out. When the snap has to merge something, Layer says so and suggests what to change, and on the NES the usual fix is larger single-color blocks.

Handing It to Your Pixel Artist

A snapped sprite is a draft already in the right palette and on the right grid, so cleanup starts from a working sprite instead of a blank canvas. Download it as a PNG with a transparent background. In Unity, set Filter Mode to Point and Compression to None; in Godot, use Nearest filtering; in GameMaker, turn off interpolation.

For any image and any machine, including photos and your own palette, use the image to sprite tool. To make sprites from a description instead, see NES, SNES, Mega Drive and Game Boy Advance pixel art.

Concept Art to Console Sprite — FAQ

Will my character still be recognizable?+

Usually. Layer keeps the silhouette and the defining features, and simplifies small details the way a sprite artist would. On 8-bit machines the finest ones drop out.

How is this different from a pixel-art filter?+

A filter shrinks the original and cuts its colors, which leaves soft edges, uneven blocks and stray in-between shades. Layer redraws the subject at sprite size first, deciding what survives, then makes every block one flat color from the palette.

How do I keep a detailed painting readable on the NES?+

Ask for larger single-color blocks. The NES fox above came out that way, and it keeps its ears, scarf and tail at NES size.

What can I convert besides characters?+

Any single subject with a clear shape, such as a creature, an item or a prop. Attach it and name the machine, the same as for a character.

Which machines can I convert to?+

The NES, SNES, Mega Drive, Game Boy, Game Boy Color, Game Boy Advance, Commodore 64 and more. Name the one you are targeting in your message.

Bring the painting, name the console

Create a free Layer account and attach your first character.