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Meshy T2

Meshy T2 from Meshy generates the mesh itself rather than reconstructing it from a volume: vertices, edges, and faces come out of a single pass, so the result is a compact triangle mesh whose parts are separately connected. It takes a text prompt or one image, targets a face budget between 100 and 15,000, textures the result with Meshy's standard texturing and optional PBR maps, and can rig and animate a humanoid character in the same run. Output is always triangles. Reach for it when the asset has to ship at a low polygon count.



Why use Meshy T2 for 3d?

High-quality 3D generation

Meshy T2 produces clean geometry, accurate proportions, and detailed surfaces suitable for game-ready assets and prototyping.

Engine-ready output

Exports in standard formats compatible with Unity, Unreal Engine, and Blender. PBR materials and clean topology where supported.

Rapid prototyping

Go from concept to 3D asset in minutes. Ideal for early-stage exploration, shop items, and LiveOps content.

Rapid 3D asset prototyping for game development

Go from concept image to 3D model in minutes. Ideal for evaluating designs, testing in-engine, and building asset libraries.

Shop items and cosmetic content for LiveOps

Generate 3D items, weapons, and cosmetics for live service updates. Keep your content pipeline flowing without bottlenecks.

Marketing renders and promotional 3D content

Create polished 3D renders for store listings, social media, and ad creatives without heavy production overhead.

FAQ

How much does Meshy T2 cost? Is it free?
Generating assets on Layer requires using Creative Units. This model's current price is 40 / generation.
How does Layer's pricing work?
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.

Join over 300+ studios using Layer today.