Rodin Bang
Rodin Bang from Hyper3D splits a 3D model into multiple submodels. Upload an existing mesh to separate it into reusable parts for editing, modular pipelines, and game asset workflows.
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Rodin Bang from Hyper3D splits a 3D model into multiple submodels. Upload an existing mesh to separate it into reusable parts for editing, modular pipelines, and game asset workflows.
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and Rodin Bang becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use Rodin Bang to model a wooden treasure chest with iron bands, game-ready.”
execute_forge({
"base_model_id": "rodin-bang",
"prompt": "A wooden treasure chest with iron bands, game-ready",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/hyper3d-bang/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"prompt": "A wooden treasure chest with iron bands, game-ready"
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- prompt string
- Describe what to generate, or the change to make.
- guidance_file_init_mesh file[]required
- The 3D model to modify
- guidance_file_reference_image file[]
- Guides style and content without being modified
- prompt_language string
- The language the prompt is written in, so it reaches the model as you meant it.
Why use Rodin Bang for 3D?
High-quality 3D generation
Rodin Bang produces clean geometry, accurate proportions, and detailed surfaces suitable for game-ready assets and prototyping.
Engine-ready output
Exports in standard formats compatible with Unity, Unreal Engine, and Blender. PBR materials and clean topology where supported.
Rapid prototyping
Go from concept to 3D asset in minutes. Ideal for early-stage exploration, shop items, and LiveOps content.
Rapid 3D asset prototyping for game development
Go from concept image to 3D model in minutes. Ideal for evaluating designs, testing in-engine, and building asset libraries.
Shop items and cosmetic content for LiveOps
Generate 3D items, weapons, and cosmetics for live service updates. Keep your content pipeline flowing without bottlenecks.
Marketing renders and promotional 3D content
Create polished 3D renders for store listings, social media, and ad creatives without heavy production overhead.
FAQ
How much does Rodin Bang cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
Other 3d models on Layer
Rodin Gen-1.5
Hyper3D
Advanced 3D generation model creating high-quality, textured T-pose avatars from a single image.
Rodin Gen-2
Hyper3D
Hyper3D Rodin Gen-2 delivers sharper geometry and cleaner textures from a single image or prompt.
Rodin Gen-2.5
Hyper3D
Hyper3D Rodin Gen-2.5 pushes structural detail and surface quality further, with selectable quality.
Meshy T2
Meshy
Meshy T2. Text or single image to a compact, cleanly built multi-part mesh with textures, PBR, and optional rigging.
Uthana Auto-Rig Character
Uthana
Uthana's automatic character rigging model, preparing an uploaded mesh with a skeleton.
Hi3D
Hitem3D
Hi3D image-to-3D with multi-view support, PBR materials, and configurable face counts.