Hi3D
Hi3D from Hitem3D generates production-ready 3D meshes from a single image or up to four multi-view photos. It supports textured and geometry-only outputs, optional PBR materials, and high face counts for game and product assets that need crisp silhouette fidelity.
See more
Hi3D from Hitem3D generates production-ready 3D meshes from a single image or up to four multi-view photos. It supports textured and geometry-only outputs, optional PBR materials, and high face counts for game and product assets that need crisp silhouette fidelity.
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and Hi3D becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use Hi3D to model a wooden treasure chest with iron bands, game-ready.”
execute_forge({
"base_model_id": "hi-3d",
"prompt": "A wooden treasure chest with iron bands, game-ready",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/hitem3d-hi3d/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"guidance_file_init_image": [
{
"url": "https://example.com/input.png"
}
]
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- face_limit integerdefault 100000100000–2000000
- The maximum number of faces in the output mesh.
- include_textures booleandefault true
- Paint colour onto the mesh. Off returns bare geometry.
- pbr_materials booleandefault false
- Add metalness, roughness and normal maps so the model reacts to light in a game engine.
- guidance_file_init_image file[]required
- Add each image to the view it shows. Any images need a front view
Why use Hi3D for 3D?
High-quality 3D generation
Hi3D produces clean geometry, accurate proportions, and detailed surfaces suitable for game-ready assets and prototyping.
Engine-ready output
Exports in standard formats compatible with Unity, Unreal Engine, and Blender. PBR materials and clean topology where supported.
Rapid prototyping
Go from concept to 3D asset in minutes. Ideal for early-stage exploration, shop items, and LiveOps content.
Rapid 3D asset prototyping for game development
Go from concept image to 3D model in minutes. Ideal for evaluating designs, testing in-engine, and building asset libraries.
Shop items and cosmetic content for LiveOps
Generate 3D items, weapons, and cosmetics for live service updates. Keep your content pipeline flowing without bottlenecks.
Marketing renders and promotional 3D content
Create polished 3D renders for store listings, social media, and ad creatives without heavy production overhead.
FAQ
How much does Hi3D cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
Other 3d models on Layer
Hi3D Parts
Hitem3D
Splits a 3D model into parts for editing, printing, or modular asset workflows.
Hi3D v3.0
Hitem3D
Hi3D v3.0 image-to-3D at 2048³ with PBR materials and face counts up to 5M.
Hi3D Texture
Hitem3D
Textures an existing Hi3D-compatible geometry mesh from a reference image.
Rodin Gen-2.5
Hyper3D
Hyper3D Rodin Gen-2.5 pushes structural detail and surface quality further, with selectable quality.
Hunyuan 3D v3.1 Fast
Tencent
Fast Hunyuan 3D model for rapid 3D generation with PBR material support.
Rodin Gen-2
Hyper3D
Hyper3D Rodin Gen-2 delivers sharper geometry and cleaner textures from a single image or prompt.