Hi3D Texture
Hi3D Texture from Hitem3D applies reference-image texturing onto an existing geometry mesh. It is built for staged 3D pipelines where artists generate geometry first, then bake textures from a photo or concept art without re-running full reconstruction.
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Hi3D Texture from Hitem3D applies reference-image texturing onto an existing geometry mesh. It is built for staged 3D pipelines where artists generate geometry first, then bake textures from a photo or concept art without re-running full reconstruction.
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and Hi3D Texture becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use Hi3D Texture to model a wooden treasure chest with iron bands, game-ready.”
execute_forge({
"base_model_id": "hi-3d-texture",
"prompt": "A wooden treasure chest with iron bands, game-ready",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/hitem3d-hi3d-texture/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"guidance_file_init_mesh": [
{
"url": "https://example.com/input.png"
}
]
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- guidance_file_init_mesh file[]required
- The 3D model to modify
- guidance_file_texture_image file[]required
- Texture applied to the 3D model
Why use Hi3D Texture for 3D?
High-quality 3D generation
Hi3D Texture produces clean geometry, accurate proportions, and detailed surfaces suitable for game-ready assets and prototyping.
Engine-ready output
Exports in standard formats compatible with Unity, Unreal Engine, and Blender. PBR materials and clean topology where supported.
Rapid prototyping
Go from concept to 3D asset in minutes. Ideal for early-stage exploration, shop items, and LiveOps content.
Rapid 3D asset prototyping for game development
Go from concept image to 3D model in minutes. Ideal for evaluating designs, testing in-engine, and building asset libraries.
Shop items and cosmetic content for LiveOps
Generate 3D items, weapons, and cosmetics for live service updates. Keep your content pipeline flowing without bottlenecks.
Marketing renders and promotional 3D content
Create polished 3D renders for store listings, social media, and ad creatives without heavy production overhead.
FAQ
How much does Hi3D Texture cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
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