Rodin Gen-2.5
Rodin Gen-2.5 from Hyper3D is the latest Rodin generation, tuned for richer structural representation and smoother surfaces. A selectable quality setting trades speed for detail, making it well suited to clean hard-surface props and high-detail characters generated from a single image or text prompt.
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Rodin Gen-2.5 from Hyper3D is the latest Rodin generation, tuned for richer structural representation and smoother surfaces. A selectable quality setting trades speed for detail, making it well suited to clean hard-surface props and high-detail characters generated from a single image or text prompt.
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and Rodin Gen-2.5 becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use Rodin Gen-2.5 to model a wooden treasure chest with iron bands, game-ready.”
execute_forge({
"base_model_id": "rodin-gen-2-5",
"prompt": "A wooden treasure chest with iron bands, game-ready",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/hyper3d-rodin-gen-2-5/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"prompt": "A wooden treasure chest with iron bands, game-ready"
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- prompt string
- Describe what to generate, or the change to make.
- quality enumdefault HIGH5 options
- Higher levels render more detail, and can take longer and cost more.
- seed integer
- The starting point for the model's randomness. The same seed and settings give the same result.
- face_limit integerdefault 500000500–2000000
- The maximum number of faces in the output mesh.
- quad_mesh boolean
- Build the mesh from four-sided faces, which are easier to edit and rig than triangles.
- include_textures booleandefault true
- Paint colour onto the mesh. Off returns bare geometry.
- pbr_materials booleandefault false
- Add metalness, roughness and normal maps so the model reacts to light in a game engine.
- pose_mode enumdefault NONENONE, T_POSE
- The pose a character is built in. An A-pose or T-pose is easier to rig.
- guidance_file_init_image file[]
- The image the 3D model is built from
- prompt_language string
- The language the prompt is written in, so it reaches the model as you meant it.
Why use Rodin Gen-2.5 for 3D?
High-quality 3D generation
Rodin Gen-2.5 produces clean geometry, accurate proportions, and detailed surfaces suitable for game-ready assets and prototyping.
Engine-ready output
Exports in standard formats compatible with Unity, Unreal Engine, and Blender. PBR materials and clean topology where supported.
Rapid prototyping
Go from concept to 3D asset in minutes. Ideal for early-stage exploration, shop items, and LiveOps content.
Rapid 3D asset prototyping for game development
Go from concept image to 3D model in minutes. Ideal for evaluating designs, testing in-engine, and building asset libraries.
Shop items and cosmetic content for LiveOps
Generate 3D items, weapons, and cosmetics for live service updates. Keep your content pipeline flowing without bottlenecks.
Marketing renders and promotional 3D content
Create polished 3D renders for store listings, social media, and ad creatives without heavy production overhead.
FAQ
How much does Rodin Gen-2.5 cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
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