Hi3D v3.0
Hi3D v3.0 from Hitem3D reconstructs 3D meshes at 2048³ from a single image or up to four multi-view photos. It raises the face-count ceiling to 5 million and keeps textured, PBR-ready output, making it the choice for hero props and characters where silhouette and surface detail matter more than turnaround time.
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Hi3D v3.0 from Hitem3D reconstructs 3D meshes at 2048³ from a single image or up to four multi-view photos. It raises the face-count ceiling to 5 million and keeps textured, PBR-ready output, making it the choice for hero props and characters where silhouette and surface detail matter more than turnaround time.
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and Hi3D v3.0 becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use Hi3D v3.0 to model a wooden treasure chest with iron bands, game-ready.”
execute_forge({
"base_model_id": "hi-3d-v3",
"prompt": "A wooden treasure chest with iron bands, game-ready",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/hitem3d-hi3d-v3/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"guidance_file_init_image": [
{
"url": "https://example.com/input.png"
}
]
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- face_limit integerdefault 100000100000–5000000
- The maximum number of faces in the output mesh.
- include_textures booleandefault true
- Paint colour onto the mesh. Off returns bare geometry.
- pbr_materials booleandefault false
- Add metalness, roughness and normal maps so the model reacts to light in a game engine.
- guidance_file_init_image file[]required
- Add each image to the view it shows. Any images need a front view
Why use Hi3D v3.0 for 3D?
High-quality 3D generation
Hi3D v3.0 produces clean geometry, accurate proportions, and detailed surfaces suitable for game-ready assets and prototyping.
Engine-ready output
Exports in standard formats compatible with Unity, Unreal Engine, and Blender. PBR materials and clean topology where supported.
Rapid prototyping
Go from concept to 3D asset in minutes. Ideal for early-stage exploration, shop items, and LiveOps content.
Rapid 3D asset prototyping for game development
Go from concept image to 3D model in minutes. Ideal for evaluating designs, testing in-engine, and building asset libraries.
Shop items and cosmetic content for LiveOps
Generate 3D items, weapons, and cosmetics for live service updates. Keep your content pipeline flowing without bottlenecks.
Marketing renders and promotional 3D content
Create polished 3D renders for store listings, social media, and ad creatives without heavy production overhead.
FAQ
How much does Hi3D v3.0 cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
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Hi3D Texture
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Textures an existing Hi3D-compatible geometry mesh from a reference image.
Uthana Animate
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Retargets a Uthana motion — trained, or generated from a prompt or video — onto your character.
Hunyuan 3D v3.1 Part
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Uthana Auto-Rig Character
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Uthana's automatic character rigging model, preparing an uploaded mesh with a skeleton.