Meshy V6 Retexture
Meshy V6 Retexture from Meshy paints a new texture onto an existing 3D model from a text style prompt or a reference image, keeping its geometry. It can add metallic, roughness and normal maps and texture at 2K, 4K or 8K. It can also strip baked highlights and shadows so the texture lights evenly.
See more
Meshy V6 Retexture from Meshy paints a new texture onto an existing 3D model from a text style prompt or a reference image, keeping its geometry. It can add metallic, roughness and normal maps and texture at 2K, 4K or 8K. It can also strip baked highlights and shadows so the texture lights evenly.
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and Meshy V6 Retexture becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use Meshy V6 Retexture to model a wooden treasure chest with iron bands, game-ready.”
execute_forge({
"base_model_id": "meshy-v6-retexture",
"prompt": "A wooden treasure chest with iron bands, game-ready",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/meshy-v6-retexture/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"prompt": "A wooden treasure chest with iron bands, game-ready"
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- prompt string
- Describe what to generate, or the change to make.
- pbr_materials booleandefault false
- Add metalness, roughness and normal maps so the model reacts to light in a game engine.
- preserve_uvs boolean
- Paint onto the mesh's own UV layout instead of laying out new UVs.
- texture_resolution enumdefault NONE4 options
- Resolution of the painted texture. 8K costs extra.
- remove_lighting booleandefault true
- Strip baked highlights and shadows from the texture so it lights evenly in a game engine.
- guidance_file_init_mesh file[]required
- The 3D model to modify
- guidance_file_texture_image file[]
- Texture applied to the 3D model
- prompt_language string
- The language the prompt is written in, so it reaches the model as you meant it.
Why use Meshy V6 Retexture for 3D?
High-quality 3D generation
Meshy V6 Retexture produces clean geometry, accurate proportions, and detailed surfaces suitable for game-ready assets and prototyping.
Engine-ready output
Exports in standard formats compatible with Unity, Unreal Engine, and Blender. PBR materials and clean topology where supported.
Rapid prototyping
Go from concept to 3D asset in minutes. Ideal for early-stage exploration, shop items, and LiveOps content.
Rapid 3D asset prototyping for game development
Go from concept image to 3D model in minutes. Ideal for evaluating designs, testing in-engine, and building asset libraries.
Shop items and cosmetic content for LiveOps
Generate 3D items, weapons, and cosmetics for live service updates. Keep your content pipeline flowing without bottlenecks.
Marketing renders and promotional 3D content
Create polished 3D renders for store listings, social media, and ad creatives without heavy production overhead.
FAQ
How much does Meshy V6 Retexture cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
Other 3d models on Layer
Meshy Rigging
Meshy
Auto-rigs humanoid 3D models and optionally applies a preset animation, returning rigged GLB/FBX.
Meshy V6
Meshy
Meshy V6. High-fidelity 3D asset creation focusing on PBR, quad mesh, and face rigging.
Meshy V7
Meshy
Meshy V7. Text, image, and multi-image to 3D with PBR, quad mesh, and optional rigging.
Meshy V7 Retexture
Meshy
Retextures an uploaded 3D model with Meshy 7 from a text style or a reference image.
Meshy V6 Lite Retexture
Meshy
Retextures an uploaded 3D model from a text style or a reference image, with optional PBR maps.
Hunyuan 3D v3.1 Remesh
Tencent
Rebuilds a GLB or OBJ mesh with Hunyuan 3D smart topology at a low, medium, or high polygon density.