MiniMax H3 Max 3D to Video
MiniMax H3 Max 3D to Video from MiniMax re-renders a Blender proxy animation as realistic footage. Upload a render of up to 15 seconds and 32 shots, and the camera, trajectories, timing and shot cuts all carry over while simple blocks and stand-ins become the scene you describe or show. Add up to eight reference images for environments, subjects and details, or let the model generate its own, and export at 480p, 768p, or 1080p for as long as the source runs. Built for turning game previs, cinematic blockouts and layout passes into trailer-ready shots.
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MiniMax H3 Max 3D to Video from MiniMax re-renders a Blender proxy animation as realistic footage. Upload a render of up to 15 seconds and 32 shots, and the camera, trajectories, timing and shot cuts all carry over while simple blocks and stand-ins become the scene you describe or show. Add up to eight reference images for environments, subjects and details, or let the model generate its own, and export at 480p, 768p, or 1080p for as long as the source runs. Built for turning game previs, cinematic blockouts and layout passes into trailer-ready shots.
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and MiniMax H3 Max 3D to Video becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use MiniMax H3 Max 3D to Video to animate a torch-lit dungeon corridor with a slow dolly forward.”
execute_forge({
"base_model_id": "minimax-h3-max-3d-to-video",
"prompt": "A torch-lit dungeon corridor, slow dolly forward",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/minimax-h3-max-3d-to-video/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"prompt": "A torch-lit dungeon corridor, slow dolly forward"
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- prompt string
- Describe what to generate, or the change to make.
- aspect_ratio enumdefault LANDSCAPE_16_9_480p18 options
- The shape and size of the output.
- guidance_file_init_video file[]required
- The video to modify
- guidance_file_reference_image file[]
- Guides style and content without being modified
- prompt_language string
- The language the prompt is written in, so it reaches the model as you meant it.
Why use MiniMax H3 Max 3D to Video for video?
Cinematic video generation
MiniMax H3 Max 3D to Video creates high-fidelity video content suitable for trailers, gameplay previews, and marketing materials with temporal consistency.
Flexible input modes
Generate from text prompts, reference images, or existing video. Supports various aspect ratios and durations for different content needs.
Production-ready output
Clean motion, stable framing, and coherent transitions make outputs ready for direct use in UA campaigns and social content.
Game trailers and cinematic previews
Create attention-grabbing trailers and gameplay previews that showcase your game at its best. High temporal consistency ensures smooth, professional results.
UA video creative at scale
Generate dozens of video ad variants for A/B testing across platforms. Rapid iteration lets performance teams optimize creative angles quickly.
Character animations and in-game cinematics
Bring characters to life with animated sequences for cutscenes, promotional materials, and social content.
FAQ
How much does MiniMax H3 Max 3D to Video cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
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