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by Topaz Labs

Topaz Iris

Iris is the face-recovery tier of Topaz Labs' precision video upscaler, rebuilding facial detail that other tiers leave soft, at up to 4x in 1080p or 4K. Best for interviews, dialogue and any footage where the faces carry the shot.
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Popularity
14
last 7 days
Rating
—
Price
0.433CU
per second
Released
2026
August
Capabilities
—
Footage with faces that need recoveringInterviews, dialogue and crowd shots

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Attachments, projects, reference sets and voice are part of your workspace.

Why use Topaz Iris for video?

Cinematic video generation

Topaz Iris creates high-fidelity video content suitable for trailers, gameplay previews, and marketing materials with temporal consistency.

Flexible input modes

Generate from text prompts, reference images, or existing video. Supports various aspect ratios and durations for different content needs.

Production-ready output

Clean motion, stable framing, and coherent transitions make outputs ready for direct use in UA campaigns and social content.

Game trailers and cinematic previews

Create attention-grabbing trailers and gameplay previews that showcase your game at its best. High temporal consistency ensures smooth, professional results.

UA video creative at scale

Generate dozens of video ad variants for A/B testing across platforms. Rapid iteration lets performance teams optimize creative angles quickly.

Character animations and in-game cinematics

Bring characters to life with animated sequences for cutscenes, promotional materials, and social content.

FAQ

How much does Topaz Iris cost? Is it free?+
Generating assets on Layer requires using Creative Units. This model's current price is 0.433 / second.
How does Layer's pricing work?+

There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.

Join over 400+ studios using Layer today.