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by fal

PATINA 1.0

PATINA from fal reads a texture, render or photo of a surface and predicts the physically based rendering maps behind it: base color, normal, roughness, metalness and height. It leaves the source untouched and returns every map at the input's resolution, packed by Layer into one zip with ambient occlusion, both normal conventions and the channel-packed maps glTF, Unreal and Unity read. Ideal for game artists who already have a texture and need an engine-ready PBR material from it.

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Popularity
—
Rating
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Price
2CU
per megapixel
Released
2026
October
Capabilities
Reference imagesImage-to-imageSeed
Turning a finished texture into a full PBR map setBase color, normal, roughness, metalness and height maps for game enginesA zip of engine-ready maps, packed for glTF, Unreal and Unity

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Attachments, projects, reference sets and voice are part of your workspace.

Why use PATINA 1.0 for image?

High-quality image generation

PATINA 1.0 delivers production-ready outputs with clean structure, sharp detail, and strong prompt adherence. Ideal for character art, environments, and marketing assets.

Strong prompt control

The model interprets creative instructions with high accuracy, even when switching between different styles, lighting setups, or character directions.

Clean compositions for UA

Maintains stable framing, clear silhouettes, and high focal clarity. Assets read well at mobile sizes, making it strong for UA experiments and ad creatives.

Rapid character and cosmetic ideation with strong structure

Quickly explore character poses, cosmetic ideas, and early art directions. Clean silhouettes and expressive results help teams evaluate concepts before moving to heavier models.

Fast UA creative exploration and thumbnail testing

Generate clear, high-readability frames that work well for quick A/B testing across networks. Test multiple creative angles and iterate quickly based on results.

Lightweight environment and item exploration for LiveOps

Draft environments, themed content, shop items, and event visuals in a rapid loop. Ideal for early-stage direction setting before committing to final polish.

FAQ

How much does PATINA 1.0 cost? Is it free?+
Generating assets on Layer requires using Creative Units. This model's current price is 2 / megapixel.
How does Layer's pricing work?+

There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.

Join over 400+ studios using Layer today.