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MiniMax H3 Max Reference

MiniMax H3 Max Reference is the reference-guided mode of MiniMax's H3 Max video model, accepting up to 5 reference images, 3 video clips, and 3 audio clips alongside a prompt. It keeps subjects, motion, and sound consistent across generations while outputting 480p or 768p clips at 5–15 seconds with native stereo audio and selectable or adaptive aspect ratios from 21:9 to 9:16. Built for character lock, style transfer, and multi-shot consistency when you want H3 Max quality from reference assets.



Why use MiniMax H3 Max Reference for video?

Cinematic video generation

MiniMax H3 Max Reference creates high-fidelity video content suitable for trailers, gameplay previews, and marketing materials with temporal consistency.

Flexible input modes

Generate from text prompts, reference images, or existing video. Supports various aspect ratios and durations for different content needs.

Production-ready output

Clean motion, stable framing, and coherent transitions make outputs ready for direct use in UA campaigns and social content.

Game trailers and cinematic previews

Create attention-grabbing trailers and gameplay previews that showcase your game at its best. High temporal consistency ensures smooth, professional results.

UA video creative at scale

Generate dozens of video ad variants for A/B testing across platforms. Rapid iteration lets performance teams optimize creative angles quickly.

Character animations and in-game cinematics

Bring characters to life with animated sequences for cutscenes, promotional materials, and social content.

FAQ

How much does MiniMax H3 Max Reference cost? Is it free?
Generating assets on Layer requires using Creative Units. This model's current price is 2.67 / second.
How does Layer's pricing work?
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.

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