Tripo Remesh
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and Tripo Remesh becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use Tripo Remesh to model a wooden treasure chest with iron bands, game-ready.”
execute_forge({
"base_model_id": "tripo-remesh",
"prompt": "A wooden treasure chest with iron bands, game-ready",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/tripo3d-remesh/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"guidance_file_init_mesh": [
{
"url": "https://example.com/input.png"
}
]
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- face_limit integerdefault 20000500–20000
- The maximum number of faces in the output mesh.
- guidance_file_init_mesh file[]required
- The 3D model to modify
Why use Tripo Remesh for 3D?
High-quality 3D generation
Tripo Remesh produces clean geometry, accurate proportions, and detailed surfaces suitable for game-ready assets and prototyping.
Engine-ready output
Exports in standard formats compatible with Unity, Unreal Engine, and Blender. PBR materials and clean topology where supported.
Rapid prototyping
Go from concept to 3D asset in minutes. Ideal for early-stage exploration, shop items, and LiveOps content.
Rapid 3D asset prototyping for game development
Go from concept image to 3D model in minutes. Ideal for evaluating designs, testing in-engine, and building asset libraries.
Shop items and cosmetic content for LiveOps
Generate 3D items, weapons, and cosmetics for live service updates. Keep your content pipeline flowing without bottlenecks.
Marketing renders and promotional 3D content
Create polished 3D renders for store listings, social media, and ad creatives without heavy production overhead.
FAQ
How much does Tripo Remesh cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
Other 3d models on Layer
Tripo v3.0
Tripo
Latest 3D model for production-quality assets with superior textures and clean geometry.
Tripo Smart Retopology v3
Tripo
Tripo's newest retopology: rebuilds a high-poly mesh as clean low-poly topology at a target face count, baking the original textures onto the result.
Tripo Smart UV
Tripo
Re-unwraps a mesh's UVs with AI-placed seams and packed islands, then remaps its existing textures, rig and animation onto the new layout. Geometry is kept as-is.
Tripo Retexture
Tripo
Retextures an existing mesh from a text prompt or reference image, keeping geometry intact.
Tripo Animate
Tripo
Rigs a 3D mesh and applies a preset animation from the animation library, returning an animated GLB.
Tripo Rig
Tripo
Auto-rigs a 3D mesh, returning a rigged GLB. Humanoid meshes come back with a Mixamo-named skeleton for direct use in game engines; other body plans use Tripo's own naming, which Mixamo cannot describe.