Tripo Retexture
Connect Claude, Cursor, VS Code, or Codex to Layer’s MCP server and Tripo Retexture becomes a tool your agent can reach for — it picks the parameters, runs the generation, and shows you the result in the conversation.
https://mcp.app.layer.ai/mcpAsk your agent
“Use Tripo Retexture to model a wooden treasure chest with iron bands, game-ready.”
execute_forge({
"base_model_id": "tripo-retexture",
"prompt": "A wooden treasure chest with iron bands, game-ready",
"batch_size": 1
})Authenticate with a personal access token, post the model’s own form, and poll the inference until it completes. Every field below is accepted by this endpoint.
# Start the generation — returns an inference id straight away.
curl -X POST https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/base-models/tripo3d-retexture/inferences \
-H "Authorization: Bearer $LAYER_TOKEN" \
-H "Content-Type: application/json" \
-d '{
"prompt": "A wooden treasure chest with iron bands, game-ready"
}'
# Poll until status is "complete" — the response then carries the asset URLs.
curl https://api.app.layer.ai/api/v2/workspaces/$WORKSPACE_ID/inferences/$INFERENCE_ID \
-H "Authorization: Bearer $LAYER_TOKEN"- prompt string
- Describe what to generate, or the change to make.
- quality enumdefault MEDIUMMEDIUM, HIGH
- Higher levels render more detail, and can take longer and cost more.
- include_textures booleandefault true
- Paint colour onto the mesh. Off returns bare geometry.
- pbr_materials booleandefault false
- Add metalness, roughness and normal maps so the model reacts to light in a game engine.
- guidance_file_init_mesh file[]required
- The 3D model to modify
- guidance_file_texture_image file[]
- Texture applied to the 3D model
- prompt_language string
- The language the prompt is written in, so it reaches the model as you meant it.
Why use Tripo Retexture for 3D?
High-quality 3D generation
Tripo Retexture produces clean geometry, accurate proportions, and detailed surfaces suitable for game-ready assets and prototyping.
Engine-ready output
Exports in standard formats compatible with Unity, Unreal Engine, and Blender. PBR materials and clean topology where supported.
Rapid prototyping
Go from concept to 3D asset in minutes. Ideal for early-stage exploration, shop items, and LiveOps content.
Rapid 3D asset prototyping for game development
Go from concept image to 3D model in minutes. Ideal for evaluating designs, testing in-engine, and building asset libraries.
Shop items and cosmetic content for LiveOps
Generate 3D items, weapons, and cosmetics for live service updates. Keep your content pipeline flowing without bottlenecks.
Marketing renders and promotional 3D content
Create polished 3D renders for store listings, social media, and ad creatives without heavy production overhead.
FAQ
How much does Tripo Retexture cost? Is it free?+
How does Layer's pricing work?+
There are no seat fees, feature gates, or plans on Layer. Instead, our platform uses a consumption based system with Creative Units (CUs) with a flexible monthly subscription. Every generation on Layer (image, video, 3D, or audio) consumes a Creative Unit, and you only pay for what you create.
Other 3d models on Layer
Tripo v3.0
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Latest 3D model for production-quality assets with superior textures and clean geometry.
Tripo Smart Retopology v3
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Tripo's newest retopology: rebuilds a high-poly mesh as clean low-poly topology at a target face count, baking the original textures onto the result.
Tripo Smart UV
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Re-unwraps a mesh's UVs with AI-placed seams and packed islands, then remaps its existing textures, rig and animation onto the new layout. Geometry is kept as-is.
Tripo Rig
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Auto-rigs a 3D mesh, returning a rigged GLB. Humanoid meshes come back with a Mixamo-named skeleton for direct use in game engines; other body plans use Tripo's own naming, which Mixamo cannot describe.
Tripo Remesh
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Rebuilds a high-poly 3D mesh as a low-poly model at a target face count, baking the original textures onto the result.
Tripo Segment
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Segments a 3D mesh into parts, returning a part-grouped model for further editing.