“Make a 3D goblin warrior for my game, then rig it so it's ready to animate.”
A 24-bone skeleton for a two-legged body runs through the whole goblin, and it carries the shield and armor with it, so nothing is left floating when the character moves.
AI 3D Character Rigging
Ask for the character and the rig in one sentence, and the skeleton comes bound to the mesh with the gear attached
“Make a 3D goblin warrior for my game, then rig it so it's ready to animate.”
A 24-bone skeleton for a two-legged body runs through the whole goblin, and it carries the shield and armor with it, so nothing is left floating when the character moves.
A character model cannot walk or swing a weapon until someone fits a skeleton inside it and binds the mesh to the bones. That is careful work, and it comes back for every character on the roster.
Write one sentence: the character, and that you want it rigged. Layer builds the model in a pose that rigs cleanly, looks at the body before it picks a skeleton, and binds the mesh to the bones. The joints are placed and bound before you open the file.
A skeleton is built for a body plan. Two legs and four legs need different bones, and the wrong one bends the mesh in places it has no joints. Layer checks the body on the model before it rigs, so the goblin gets a skeleton for a two-legged body with a shield arm, fitted to its own proportions.
Gear bound to the bones The shield and armor move with the skeleton instead of floating beside it.
Your own models Attach a mesh you already have and ask for the skeleton.
A stand-in you can test with Drop a rigged character into your build early and check the camera, the collision and the animation set against it before final art exists.
Download the rigged GLB for Unity, Unreal, Godot or Blender, with the skeleton intact. See rigging and animation for the models behind it.
To build the character from your own design, see 3D models from four views.
Describe a character or vehicle and get a 3D model whose back matches its front. Layer draws four matched views, checks them, then builds from all four.
Detailed 3D Props That Hold Up Under Any LightDescribe a prop and what it is made of. Layer builds a detailed 3D model with color, metal-roughness and normal maps that light correctly in your engine.
Textured Low-Poly Props That Land on Your Triangle BudgetDescribe a prop and how light it has to be. Layer builds a textured, UV-mapped low-poly model to your triangle budget, for mobile and stylized games.
A skeleton inside the model, bound to its surface, so you can pose and animate it in your engine or animation tool. Without a rig, a character is a statue.
No. Ask for the character and the rig together, as above, or attach a model you already have and ask for the rig.
The rig follows the body. Layer looks at the model before rigging and checks its body plan, because a skeleton built for two legs cannot drive four. The goblin on this page is a two-legged humanoid, which is the case Layer handles most reliably; for unusual bodies, check the joint placement before you animate.
A neutral pose with the arms clear of the body. An action pose bakes into the mesh and rigs badly, and long capes, ribbons and thin straps tend to fuse or come back as webbing. When you ask for a new character, Layer builds it in a clean pose for rigging.
A rigged GLB, with the skeleton intact, which Unreal, Godot and Blender open directly, and Unity reads through its glTFast package.
Create a free Layer account and describe the character you want to animate.